Remedy Entertainment, developer of acclaimed games such as Alan WakeMax Payne, and Quantum Break revealed their latest project, Control, last week during PlayStation's showcase at E3. A few days later, we were able to sit down with Remedy's Mikael Kasurinen to talk about Control but in the process, we discussed some of the studio's past projects and how they've left the door open to one day return to them.

We asked Kasurinen why Remedy opted to move on to an all-new IP with Control even though Alan Wake specifically has been primed for a full-fledged sequel for quite some time. Kasurinen responded by saying the following:

"So we own the Alan Wake IP, yes. I just want to say right away that it's very dear to us and close to our hearts. We all love Alan Wake at Remedy and I think all of us want to see a new Alan Wake game. I just want to say that out loud. Unfortunately, I can't speak to it anymore than that. We'll see what happens with Alan Wake next but we all want to see it happen, absolutely."

Alan Wake originally released in 2010 and those that have played the game to completion are probably familiar with the rather large cliffhanger ending that the story ends upon. Subsequent DLC and the spin-off title Alan Wake's American Nightmare helped further expand upon the world and main character, neither of these wrapped up the narrative and if anything just created more questions.

While the franchise hasn't been heard from since 2012, the fact the Remedy does own the IP has allowed them to freely create a new game in the series if they ever wanted to do so. Judging from Kasurinen's statements, it doesn't seem that Remedy has completely ended the possibility of ever returning to Alan Wake, so there's still potential that we could one day see a new installment in the franchise.

For now, though, Remedy seems to be entirely focused on Control, which is a third-person action game due out next year on PS4, Xbox One, and PC. Stay tuned to DualShockers over the coming days for our full interview with Kasurinen as well as our hands-off impressions of Control.