Respawn: "When People Start Playing Titanfall Like Titanfall, Player Count Becomes a Non-Issue"

The news about the six versus six player count of Respawn Entertainment’s upcoming shooter Titanfall have stirred quite a reaction within the fanbase, with gamers splitting in different camps criticizing the design decision or defending it.

Respawn has passionately defended the choice in a few occasions, and Lead Designer Justin Hendry implied that many still haven’t understood what the game is all about in an interview on Polygon.

When people start playing Titanfall like Titanfall, the player count becomes a non-issue.

Personally, I tend to agree with this. What makes a game exciting and fun isn’t the number of players running around on the screen or aiming at your face at any given time (unless you like to die a lot, I guess), but the gameplay design itself.

If a game is designed to be fun with twelve human players, and its design vision is well implemented and balanced, chances are that it’s going to just as fun as one with hordes of bloodthirsty barbarians trying to kill you and trash talking in your ear at the same time.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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