The news about the six versus six player count of Respawn Entertainment’s upcoming shooter Titanfall have stirred quite a reaction within the fanbase, with gamers splitting in different camps criticizing the design decision or defending it.
When people start playing Titanfall like Titanfall, the player count becomes a non-issue.
Personally, I tend to agree with this. What makes a game exciting and fun isn’t the number of players running around on the screen or aiming at your face at any given time (unless you like to die a lot, I guess), but the gameplay design itself.
If a game is designed to be fun with twelve human players, and its design vision is well implemented and balanced, chances are that it’s going to just as fun as one with hordes of bloodthirsty barbarians trying to kill you and trash talking in your ear at the same time.