Review: Bionic Commando Rearmed 2
The first time that I played Bionic Commando was in 1989, a year after the release on the Nintendo Entertainment System. I was seven years old and I immediately fell in love with this series. I mean, what seven year old boy doesn’t think that some dude with a claw as his hand isn’t awesome? The story of Bionic Commando is rather simple. I mean, the title alone should give you a good example of what this game is all about. But, for those who are new to the series, I guess I’ll break it down to you.
Bionic Commando Rearmed 2 is a direct sequel to the HD remake of the original game. Taking place a couple of years after the events in Rearmed and before the events of the 2009 Bionic Commando. Wow, for some reason I thought explaining that would have been harder. The game follows Nathan Spencer, a bionically altered soldier who is sent to neutralize General Sabio and keep him from destroying Spencer’s organization, the FSA. As you swing, jump and shoot your way towards Sabio, you’ll face all different type of enemies.
So, let’s take a look at some side-scroller action, shall we?
As I said before, I’m a fan of the original game. Rearmed was a gem, mainly due to taking the original 2D side-scroller and giving it an HD make-over. Heck, the entire series has gone over several make-overs over the past few years. Amongst the most notable is Nathan Spencer’s transformation between the two Rearmed games. As you can tell by the above screenshot, it’s quite a change. I actually like it, given the fact that most action stars from the Eighties all had awesome mustaches like the one seen. Other noticeable changes is the fact that you can now jump. Is this a good thing or bad? Some believe that it’s a bad thing since in the original you couldn’t jump at all. I would agree with this to an extent, but it honestly helps you get to those hard to reach places that normally your grappling hook couldn’t get you to. That’s not a bad thing, is it?
FYI: Jump can be deactivated once you have beaten the game.
You will also notice that you can now equip Spencer with items and attributes, giving him upgrades for weapons and his bionic arm. There is even a brand new feature called “Bio Vision,” where you can scan the area for secrets and facts about enemies and locales. The “Death from Above” maneuver makes a return from the 2009 version of Bionic Commando. This is where you can slam down on the ground and cause a shockwave that will disperse nearby enemies. You can also drop down from above to smash your way through concrete blocks. You’ll do this at times to reach those hard to find Yashichis locations. You may also notice that there is no longer any top-down levels and Rearmed 2 doesn’t give you the option to chose which level you’d like to play. It’s more linear than the previous titles. But honestly, I don’t think that I’ll miss the top-down levels personally. How about you?
Challenge rooms make a return, and you’ll find that in many of them you’ll need to use some of your abilities in order to pass them. There are 24 challenge rooms in total, so don’t give up on them. Some of them are extremely hard, but others can be passed in the first run if you think about your strategy.
Overall, I actually enjoyed Bionic Commando Rearmed 2. I thought that it was a good addition to the cult classic series overall, even you can jump. The soundtrack mixed well too. If you enjoyed the previous Bionic Commando titles, then you will find that this title is right up there with the others.
- Title: Bionic Commando Rearmed 2
- Platform Reviewed: Xbox 360 (XBLA)
- Developer: FatShark
- Publisher: Capcom
- Release Date: Available Now
- MSRP: 1200 Microsoft Points ($14.99)
- Review Copy Info: A copy of this title was provided to DualShockers Inc. by the publisher for the purpose of this review.