Review: Dead Rising 2: Case West



Dead Rising 2: Case West


Blue Castle Games



Reviewed On

Xbox 360


Action, Survival Horror

Review copy provided by the publisher

December 30, 2010

The latest DLC content for Dead Rising 2: Case West gives the exact dosage of Zombrex that fans of the series need. This exclusive Xbox 360 stand-alone epilogue story is full of a whole lot more zombie slaying but with the original character, Frank West, by your side.

Over Christmas, I had the opportunity to hack up some zombies with a lazer sword (not to be mistaken by a light-saber, that’s from a different universe) and some electric cattle prods. I never thought that slaying the undead during the winter would be so much fun. By clicking “Read More,” you’ll find my full review for the newest DLC content for Dead Rising 2: Case West.

We begin this epilogue story of DR2: Case West with the familiar-faced protagonist from the original Dead Rising, Frank West, saving the current series protagonist, Chuck Greene, from becoming zombie food. Frank, being the truth-seeker he is, wants an answer. He blames that if it wasn’t for Chuck, this whole undead infestation wouldn’t exist. Chuck claims that Phenotrans had set him up. To clear his name, Chuck and Frank head to the Phenotrans facility where they encounter a whole zombie farm.

The Phenotrans facility is the heavily-guarded headquarters for the pharmaceutical company responsible for manufacturing Zombrex; the perfect breeding grounds for the zombie outbreak. The Phenotrans facility has become littered with thousands of zombies for the slaying, but it seems as if the head exec’s of Phenotrans have a different set of motives that don’t involve putting an end to the zombie outbreak.

I could probably rant on and on about zombies all day long if I could, but you aren’t here for that. Let’s take a look at the types of weapons that we will be getting our hands on throughout the game. From the get-go, you can begin creating the combo weapons from the combo cards, but there are a few that you’ll need to unlock along the way. In the above screenshot, you’ll notice Chuck carrying the “Lightning Gun,” it does exactly what it sounds like; shoots beams of electricity. All that you’ll need to find is a blast frequency gun and an electric prod. But, don’t worry, I’m sure that you’ll have no problem finding them. It’s the tiki torch that you’ll need to worry about. Some other awesome weapons from the combo cards include the drill bucket, the “Hail Mary,” the “Reaper,” the “Zap n’ Shine,” and my personal favorite, the “Lazer Sword.” You’ll be having fun for hours combining items together and using them against your undead foes.

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What’s great about Case West is the opportunity to play co-op with a friend, or online with a stranger. One plays as West, the other plays as Greene. A player can drop-in to co-op play at anytime, and the host of the game can restrict who joins. There will be an on-screen prompt, tell you that a player wishes to join your session. All that you’ll need to do is press the D-pad in the left direction and you be in co-op in a matter of a few moments. In honesty, you can complete the main story of Case West in about an hour with a friend. Completing the entire epilogue in co-op will give you an achievement worth 20 gamer points, so it’s definitely well-worth the time playing with a partner.

Watch out though, because there are more than just zombies you’ll need to worry about while trying to clear Chuck’s name. You’ll come across zombie handlers with electric prods and bulky hazmat guys with impact hammers who’ll stop at nothing to knock you down. You’ll even face up against a number of heavily-armed security guards who throw flash grenades at you and shoot rounds of bullets from their wonderful assault rifles. Oh, happy, happy, joy, joy!

You’ll need to keep yourself healthy if you want to survive. Collect magazines for special bonus powers and special abilities. Eat and drink constantly. It’s always a good idea to keep a foot-long sub or some orange juice on you at all times. You’ll never know when you may to stop a take a bit to eat. To save your game, you’ll of course need to use the bathroom. What a creative way to save the game, if you ask me. Just step inside a stall or urinal and just let it flow.

The use of photography makes a comeback in Case West as a side mission. I mean, seriously, how could you have Frank West in this episode if you can’t take any pictures of the madness. Get your camera ready, because the search for hidden objects to take pictures of is well under-way. Also as a side mission, you’ll need to destroy all of the security cameras within the facility. You’ll be granted with some achievement points if you find them all.

I really enjoyed Dead Rising 2: Case West. I felt that there is plenty of replay value here, and being entertained for hours is no question. If you’ve been following the Dead Rising story since the beginning, then there is no reason for you not to pick this title up. You may regret it, if you don’t.

  • Title: Dead Rising 2: Case West
  • Platform Reviewed: Xbox 360 (XBLA)
  • Developer: Blue Castle Games
  • Publisher: Capcom
  • MSRP: 800 Microsoft Points ($9.99)
  • Release Date: Available Now
  • Review Copy Info: A download code of the content was provided to DualShockers Inc, by the publisher for purposes of this review.
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Tyler Christensen

Marked until death with the words "Gamer" across my back (literally) with Duck Hunt pistols across my shoulder blades. Tyler enjoys good beer, open-world games and is also a singer/songwriter.

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