Review: Kirby and the Rainbow Curse – Rolling Around The Block
Kirby and the Rainbow Curse is the first Kirby game to hit the Wii U as well as the sequel to the 2005 Nintendo DS game Kirby: Canvas Curse, in which players would have to use the stylus pen to create rainbow paths and control which direction Kirby rolled in.
The game starts off with Kirby in Dream Land ready to eat an apple he just pulled out. He accidentally drops it and as he is chasing it he rolls up into a ball and bumps into Waddle Dee. Meanwhile, a hole opens in the sky and a beam of light begins to suck the color and life away from Dream Land.
A paintbrush fairy named Elline appears and is chased by two hands. She quickly paints Kirby and Waddle Dee back to life to help her and Waddle Dee scares the hands away. Finally Elline paints a color track for Kirby and Waddle Dee to ride on and it fades to white as the adventure begins.
The gameplay itself was a bit awkward at first, but I quickly got used to drawing directional lines for Kirby to roll on after the first few stages.
You’ll be spending most, if not all, of your time looking at the GamePad; pretty much the same situation I had with Captain Toad: Treasure Tracker. This is still unfortunate because you can’t fully enjoy the beautiful HD graphics and 60 FPS playing this way.
There is a limit to how many lines you can draw up to at a time — once your meter depletes you’ll have to make sure you’re in a safe place to recharge so that you can draw again.
Scattered around the stages you’ll find stars and if you collect 100 of them you can press and hold Kirby to unleash a powerful attack that can destroy the harder blocks and enemies.
For the most part this game is very simple, but there are levels like Red Volcano that can take a couple of tries to beat if you aren’t careful (or if you’re treasure hunting like I was).
Kirby has multiple transformations which are revealed as you progress through the levels. Sadly you cannot transform at will, but only when Elline paints you into a vehicle for a specific level. Other powers can be used in the game if you have the Meta Knight or the King Dedede Amiibo.
There are also treasure chests to collect which contain trophies and music that can be previewed at the Figurine Showcase and the Music Room.
Speaking of music, the game’s music is amazing and my personal favorite has to be the Green Greens theme that plays in the main menu.
A nice little extra the game offers is called Challenge Mode where you have to collect a set amount of treasure chest in a limited amount of time. A fun distraction, but unless you’re really into gold medals, the adventure ends once you complete the story.
I have to say though, the art direction they chose for this title almost turned me off completely. I really did not enjoy the claymation art style they had going on here, especially since Kirby games in general have really great art direction. By the time I was halfway through the game I got used to it, still not enjoying the looks, just used to it.
Honestly, as much as I did enjoy the gameplay in Kirby and the Rainbow Curse, it would be difficult to really recommend buying it at full price. Not because it’s a low quality title, but because of the low amount of replayability and extra content.