Review: Siesta Fiesta Gives You Enough Fiesta for Your Buck



Siesta Fiesta


Mojo Bones


Mojo Bones

Reviewed On



Action, Arcade


Review copy provided by the publisher

By Allisa James

August 5, 2014

Siesta Fiesta is one of many small indie titles Nintendo has featured in their Wii U and 3DS eShop. With such a wide selection, you have plenty of gems that would have been left undiscovered without such a push. Conversely, average titles with little inspiration will squeeze through the cracks as well.

Siesta Fiesta‘s place in the grand scheme pf things? Too fun to be middling but not creative and deep enough to be considered exceptional in any regard.

You play as the world’s most unfortunate man, named Siesta, as he’s whisked away while sleeping (bed and all) due to a flood and is sent floating down a river far from home. Five “cute” beings called Fiestas, which I seriously thought were enemies due to the freakish lighting and smiles, find this poor guy and decide to help him get back home.

Players will traverse through eight levels in total in Fiestaville, which each contain several sub-levels. Each area has the same basic playstyle — you control the bed-ridden Siesta as he travels down a standard path while jumping and hitting blocks, fruits, power-ups, Piñata Blocks and more. You can choose between button and touch-screen control, and both work equally well.

A charged jump can also be used, essentially adding more power to each strike by sacrificing control. The Fiestas, meanwhile, have the important job of stopping your character from drowning five times; after that you get a gameover and are forced to start from the beginning again.

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Occasionally the level types change in a bid to keep things interesting, which ends up only slightly successful. We have the standard levels with the endgoal of getting to the finish while aiming for a higher medal and the more grueling Time-Attack levels that require you to hit everything in several waves. The key to actually unlocking new levels is by defeating a Piñata boss, and naturally that takes a bit of skill to pull off since you need to use the hazards strategically to actually hit the boss.

Controls in Siesta Fiesta are pretty responsive with no input lag, a vital detail since your timing needs to be precise when making precarious jumps. Overall, it plays similarly to a smartphone title. Visuals are cartoony and pretty standard, but the animation quality is very smooth. Conversely, the music is rather unremarkable — or it would be without the annoying sound of the Fiestas singing, propelling it to near irritating levels.

Siesta Fiesta is a rather simple 3DS title, which is perfect for quick and addictive play. It won’t provide players with a deep or particularly meaningful experience but it is an enjoyable title that’s good for short bursts of gameplay during your daily commute.

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Allisa James

Senior Weekend Staff Writer for DualShockers. Loves JRPGs, artbooks, and anime.

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