RiME Developer Announces The Sexy Brutale for PS4, Xbox One and PC
RiME developer Tequila Works announced today The Sexy Brutale for PS4, Xbox One and PC in Q1 2017. The game will be developed in collaboration with new UK-based developer Cavalier Game Studios.
“Set during a single, endlessly-looping day within “The Sexy Brutale” – a stately English mansion converted into a bizarre casino and named by the enigmatic Marquis – players take on the role of elderly priest Lafcadio Boone. To progress, Boone must hide, watch and learn the colorful stories of the other guests at the ball in order to save them from grisly deaths at the hands of the mansion’s staff.
By discovering the key moments and methods how each guest can be saved and gaining occult-seeming powers linked to their masks, Lafcadio is able to explore deeper and deeper into the mysteries of the mansion’s past and inhabitants to uncover the truth hidden at the heart of The Sexy Brutale.”
Below you can read a few bullet points.
- Unique “Groundhog Day” puzzle concept – hours of gameplay exploring a single day from different perspectives and locations.
- Watch, listen and learn until you are ready to act to save each guest from murder.
- Multiple distinct areas of the mansion to explore, each with its own scenario, characters and puzzles.
- Darkly-humorous murder-mystery story spanning the entire mansion.
- Exotic cast of characters, including 9 guests.
- Acquire special powers by saving victims to progress deeper into the mansion and uncover the secret at the heart of The Sexy Brutale.
Tequila Works CEO Raúl Rubio added a comment to the press release.
“When Cavalier asked for our feedback on their build of The Sexy Brutale, I immediately knew we had to be part of it. By combining the unique talents of both our teams we are proud to have created a genuinely intriguing and unforgettable experience for players to enjoy.”
Cavalier Game Studios Design Director Charles Griffiths also commented
“We worked really hard to turn the high concept for The Sexy Brutale into an exciting, accessible game that would speak for itself because we knew that – no matter how good – an idea is never enough on its own.”
You can check out the first key art below.