RiME Producer Explains Why Nintendo Switch Version Was Delayed

RiME was pushed back six months on Nintendo Switch, but why? Developer Tequila Works offers an explanation that is far from controversial.

on August 14, 2017 3:02 PM

While this year has been packed with heavy hitting games, anyone following the industry should easily recognize indie game RiME. With picturesque visuals, soothing music, and undeniable charm, Tequila Work’s slice of art has been turning heads since its original reveal in 2013 (and re-reveal this January).

However, the game on PC, PS4 and Xbox One back in May, with the Nintendo Switch’s release date for RiME revealed only recently — November 14, 2017. And Nintendo Switch owners have been asking developer Tequila Works “What is the deal with the six month wait?”

Looking to clear the air for eventual Nintendo fans, RiME‘s producer Cody Bradley took to the game’s development blog to let the world know that the delay wasn’t based on prioritization — simply logistical problems. Specifically, when RiME decided to become multi-console (a few months before the January re-reveal), Nintendo Switch’s SKU and development kit wasn’t yet available:

The decision to go multi-platform was made a few months before it was announced last year. At that time, work was only underway on the PC and Xbox versions of the game. The Switch SKU had not yet entered active development.

According to Bradley, the team all made educated guesses on what the SKU and requirements for the then-upcoming Nintendo Switch would need for development. When the final SKU for Nintendo’s home console was delayed, the Nintendo port of the game was having issues:

Some of these predictions turned out to be right, and some of them turned out to be wrong. Unfortunately, we didn’t know that they were wrong until work started to “wrap up” earlier this year. The end result was that the port wasn’t living up to our quality standards, and we made the decision to delay the Switch version while we figured out what it would take to get things to where they needed to be.

With that said, and with a proper development kit in hand, Tantalus and Tequila Works have been working around the clock to make sure the Nintendo Switch version gets out the door on time. Specifically, Bradley notes that with only a few more days of optimization, the game will be ready for first-party review.

DualShockers’ Logan Moore found love in RiME, giving the game a 9.0 out of 10 in our review saying “In a year that has been filled with some of the best games this generation, RiME finds a way to stand out.”

RiME is currently available on PC, PS4 and Xbox One; as noted above, the game is coming to Nintendo Switch on November 14, 2017.

 /  Editor-in-Chief
Lou Contaldi is the Editor-in-Chief at DualShockers, specializing in both reviews and the business behind gaming. He began writing about tech and video games while getting his Juris Doctor at Hofstra University School of Law. He is maybe the only gaming journo based in Nashville, TN.