Rise of the Tomb Raider Game Director Moves to Infinity Ward; Tomb Raider Left in "Very Capable Hands"

Rise of the Tomb Raider Game Director Brian Horton has left Crystal Dynamics and moved on to work at Infinity Ward, as mentioned on his Twitter account.

Horton isn’t just a veteran game developer, but he’s also an accomplished artist, and in fact he worked on the 2013 Tomb Raider reboot as Art Director. He will reprise this role at his new creative home, where he’ll work at Studio Art Director.

If you’re worried about Tomb Raider, Horton also mentioned on Twitter that Creative Director Noah Huges is still in charge, and that the franchise is still in “very capable hands.”

Personally, I definitely loved Rise of the Tomb Raider, and I’m quite curious to see if Horton’s contribution will help increase the quality of the studio’s upcoming Call of Duty game, which should be announced this year.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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