When originally released on Xbox One, Rise of the Tomb Raider suffered from a large dead zone and input lag during gameplay. When the PlayStation 4 version originally released this issue was carried over but is now solved thanks to version 1.04.
Originally noticed by Digital Foundry’s comparison of the Xbox One and PlayStation 4 version, Eurogamer now reports the issue has been fixed in the most recent update. Input lag was not included with the PC or Xbox 360 versions of Rise of the Tomb Raider. The 1.04 update also introduced PlayStation 4 Pro support for HDR and 4K output.