Rivals of Aether is Coming to Nintendo Switch September 24

Rivals of Aether is Coming to Nintendo Switch September 24

Following a slew of delays, Rivals of Aether Definitive Edition is finally coming to the Nintendo Switch on September 24, with rollback netcode, all DLC included and new modes.

Rivals of Aether, the acclaimed Super Smash Bros. Melee-inspired indie platform fighter has seen a breadth of success in recent years. Since its launch on PC, it’s garnered a dedicated competitive scene and active fanbase, as well as a vibrant modding community, especially after the game added Steam workshop support on PC.

Last spring, Rivals of Aether creator Dan Fornance hosted a digital event to talk about the future of the game. Alongside multiple new game mode announcements and the announcement that the game would be receiving a definitive edition, which will include all DLC characters, he announced that the highly anticipated port of the game to the Switch would be coming this summer. Weeks later, Rivals was one of the many games delayed because of the COVID-19 pandemic. Today, the official Rivals of Aether Twitter account announced that the game would finally release on the platform on September 24 for $29.99.

Following the announcement, Dan Fornance wrote a Medium post where he explained some of the reasons why the game was delayed. Among issues with the game engine, Game Maker Studio not having full Switch support, multiple porting studios dropping the project, prioritizing four-player support and rollback netcode, the studio decided to make a definitive edition for the game. Following that decision, they decided to wait to complete that version before bringing it to Switch, complete with new modes.

When Rivals of Aether Definitive Edition launches on Switch, it’s sure to draw in a number of fighting game and Smash fans alike. Considering the game has rollback netcode, the holy grail of fighting games, it’s sure to blossom as a competitive experience.