Roblox Tower Defense Simulator has received a massive new Update 1.1.0 today and fans are eager to learn more about the new codes and patch notes.

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It's been a while since a major update has been released for the game, and this one makes a plethora of changes to it. First of all, we have an all-new entity system, along with new firing modes. There are a plethora of bug fixes and performance improvements as well, alongside some quality of life changes. As far as the new codes are concerned, the developers have not announced any new code for the game as of now. Here are the complete patch notes of the latest update.

Roblox Tower Defense Simulator 1.1.0 Update Patch Notes

  • New Entity System!
  • Can handle more than 5,000 enemies at once
  • Firing modes now work as intended
  • New firing modes added: last, weakest, farthest, and random
  • Players using slower devices should notice an overall performance boost
  • Players on slower connections should not disconnect as frequently
  • Opens the door to more exciting game mechanics in the near future
  • Militant Rebalance!
  • John Skin (coming soon)
  • No more reloading mechanic
  • Max damage has been increased
  • Improved Visuals!
  • Enemy death particles
  • Cooldown buff activation particles
  • Damage buff activation particles
  • Procedural aiming animations (arms + head point towards enemies)
  • New Maps!
  • Grass Isles (remake)
  • Wrecked Battlefield (remake)
  • Sacred Mountains (new)
  • Crystal Cavern (new)
  • Bug Fixes!
  • Fixed existing firing modes
  • Boomer stuns not working
  • Paintballer's visuals + projectiles
  • Medic stun clearing
  • Improved Sledger's targeting
  • Roblox characters interfering with tower placement
  • Commander & DJ Booth buff overwrite issue
  • Commander & DJ Booth not properly buffing towers after range is upgraded
  • Call of Arms fire rate buff equation is now mathematically accurate
  • Invisible UI interference in-game
  • Bunny Mortar, Toy Rocketeer, Red Crook Boss, and Blue Crook Boss skins