Rocket League Surpasses 33 Million Players; 1.6 Million Play Every Day

Breakout PS4, Xbox One, and PC game Rocket League surpasses 33 million player benchmark in time for the game's two year anniversary.

on July 7, 2017 9:58 AM

Today, developer Psyonix announced that it’s soccer with cars game — which turned two-years-old today — Rocket League has surpassed 33 million players across PS4, Xbox One, and PC, which is up 3 million in less than three months when it passed 30 million on April 18th.

In addition to racing by 33 million players, Psyonix also revealed the following interesting tidbits:

  • 1.6 million players play every day, 3.3 million play every week, and 6.1 million play every month.
  • Over 1.5 billion matches have been played.
  • Of the active players over the last 12 months, 41 percent play on PS4, 32 percent play on Xbox One, and 27 percent on PC.
  • 2v2 is the most popular match type with 50 percent of matches, followed by 3v3 with 32 percent, 1v1 with 16 percent, and 4v4 with 2 percent.
  • The most popular car over the last year is one of the OG cars: the Octane.

In addition to the above information dump, Psyonix also recently talked to GamesIndustry where it was revealed that when the game released two years ago the team was 36 strong, now it’s about to hit 90. Further, the developer is going to be moving into a new space, as it has run out of said space in its current building.

Psyonix’s Jeremy Dunham also talked about Rocket League as a platform not a game, offering up the following statement:

“We look at Rocket League as a platform, and not as a franchise for us to make very different versions of. Rocket League is a game that, as it expands, it is still the same game. It is not Rocket League Karts or Rocket League RPG. We don’t want to exploit the brand. We want to reward the players, that’s how we look at it. Our vantage point is that if we are going to make a new game, then it needs to be a new game, we want it to be its own thing that’s built on its own merit and its own expectations. It will have its own team, its own philosophies and it will be a separate thing.

“We do have a team internally that is dedicated to coming up with new game ideas. We have several game ideas that live and die in a few weeks, and others that last even longer and we are exploring. For us, what is great, is that we are in no hurry. We don’t have to get something out just for the case of our financial security. That’s been the biggest benefit of Rocket League. It has given us the creative freedom to take our time and come up with something else.”

Rocket League, for those that don’t know, first released back in July of 2015 for PS4 and PC, followed by Xbox One in February of last year. The game put the relatively obscure Psyonix on the map and propelled into the front of the market and the eSports scene. Two years after its release, it is still one of the most popular games on consoles and PC.

 /  Assignments Editor & News Editor
Tyler Fischer is the Assignments Editor and News Editor at DualShockers. He specializes in writing breaking news, managing assignments, and organization. Born and raised in New York, Tyler studies journalism and public relations at SUNY New Paltz. In his free time he enjoys playing and watching soccer, getting lost in game lore, and writing comedy scripts.