Yesterday, update 1.28 hit Rocket League on the PS4, Xbox One and PC, and notably removed the “No Flip” speed exploit, which gave PC players an unfair advantage over console players who met their PC brothers and sisters via cross-play.
Earlier this month, Design Director Corey Davis revealed that Psyonix was working on removing the exploit, explaining, “No Flip is macroable & isn’t taught to the player anywhere in game. Intentionally obtuse execution != raising the skill ceiling.”
In case you haven’t downloaded the new update, here are the patch notes:
Fixed a trade window issue causing painted item attributes to be incorrect.
Fixed an issue causing increased boost and air turn speed before the first kickoff in some cases: This issue was addressed in an earlier server-side update, and this client update will ensure its effectiveness
Faulty “Dodge Forward” binding that caused the “No Flip” speed exploit has been removed