Just What the Doctor Ordered: Rocket League’s Rocket Pass Arrives September 5

Rocket League is following in Fortnite's stead with a tiered season pass called the Rocket Pass, which will run from September 5 to November 26.

on August 31, 2018 9:54 AM

Rocket League is really going in this week with updates directed at improving the rewards for players. While some of these rewards are coming from the updates to the game’s progressions system, Psyonix is also adding in a Rocket Pass, similar to Fortnite‘s Battle Pass, which will give players the chance to unlock some rewards for free, and give paying players another set of objectives.

The Rocket Pass 1 is scheduled to run from September 5 to November 26 and will include 29 free rewards just for playing. The pass also includes 70 more rewards for those who are willing to dole out for the premium pass. Doing so will grant the player an XP boost to make unlocking all the rewards a little easier.

Free rewards include a Great White (shark) topper, B.B. Wolf Decal, Watermelon Wheels, and more. Premium rewards are, as expected, more glamorous and include a new car, the Maverick, with unlocks at tier 25 and receives new decals and fancier versions of the car as you progress. Again, if you’re familiar with Fortnite the Maverick is Rocket League‘s equivalent to the Drift skin.

You can find a full list of the premium rewards on the Rocket Pass website here. You can also check out the trailer below.

These sorts of passes have become a trend in games like PlayerUnknown’s Battlegrounds and are essential to Fortnite. They do a great job of flashing “what you could be earning” in front of you to entice you to spend more money. People don’t really like that; they hate the subtle reminder that they are free-to-play. But at their core, these season passes provide players with a reason to log in every day. They may cost money, but in relation to the games they’re featured in, they’re still usually below that $60 sweet spot that we pay for AAA titles. I’ve played a lot of Rocket League and I enjoy signing on, but it’s opportunities like this that really bring me and my friends together and incentivizes us to play. The rewards being time-gated makes us feel unique when in a year or two players are asking us how we got them.

This trend is here to stay and all we can do is hope that the developers who are making them remain responsible and fair when figuring out what’s free and what’s not.

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Noah Buttner is a staff writer at Dualshockers. He specializes in textual and visual analysis and is based in New York, where he recently obtained a degree in Journalism from Stony Brook University.