Grand Theft Auto V definitely looks like it'll provide us with a lot to do even before we delve into Grand Theft Auto Online, but just how long will the game keep us busy? Very long, if we believe Rockstar's Co-Founder and Vice President of Creativity Dan Houser, as he shared in a very informative interview on The Guardian.

There's still plenty of kudos in doing a film, but you shouldn't ever do anything in your life for kudos. It's much easier to imagine GTA as a TV series, as the form is closer, but I still think we'd be losing too much to ever actually do it. We've got this big open-world experience that's 100 hours long, and that gives players control over what they do, what they see, and how they see it. A world where you can do everything from rob a bank to take a yoga lesson to watch TV, all in your own time. How do you condense that into a two-hour or 12-hour experience where you take away the main things: player agency and freedom?

One hundred hours? That's a rather big figure for a game nowadays, even if we'll have to see how long the actual story will span and how much of that time will be side activities (hopefully we won't have annoying "friends" calling us all the time). Luckily we already know that the script of the game is a thick Bible counting over a thousand pages, so the campaign must be rather sizable in itself. It's definitely nice to see developers in this day and age that still think that keeping us entertainment for a long time is important.

Movies? TV Series? Who cares. The game is going to be released in just ten days. That's where the real deal is.