Rogue Company Season 4 Update 1.82 Patch Notes Today

November 9, 2021

Rogue Company has received an all-new update today which makes a number of significant changes to the game.

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The update marks the arrival of an all-new Season in the game, along with a Battle pass and much more. There is a new map as well, which fans had been eagerly waiting for. Here are the complete patch notes of the update.

Rogue Company Season 4 Update 1.82 Patch Notes Today

Battle Pass Base Bundle (1000 RB)

  • Nemesis Dahlia
  • Lead and Velvet Primary Weapon Wrap
  • 1 Hour Account Boost
  • 20% Battle Pass Experience

Battle Pass Elite Bundle (2000 RB)

  • +15 Battle Pass Tiers
  • Nemesis Dahlia
  • Lead and Velvet Primary Weapon Wrap
  • 1 Hour Account Boost
  • 20% Battle Pass Experience


  • Fatal Wingspan Avatar
  • Facepalm Emote
  • Corinthian Slate Wingsuit
  • Onyx Primary Weapon Wrap
  • 30 Min Boost
  • Done for the Day Avatar
  • Copper Shards Border
  • 30 Min Boost
  • Perfecto Emote
  • Blustery Winds Wingsuit
  • The Shadow Title
  • 30 Min Boost
  • 200 RB
  • 30 Min Boost
  • Dark Huntsman Dallas
  • Ghillie Camo Secondary Weapon Wrap
  • Nature is Healing Banner
  • 45 Min Boost
  • Caliber DJ Emote
  • 45 Min Boost
  • 200 RB
  • Crimson Soundwaves Hoverboard
  • 45 Min Boost
  • Venomous Avatar
  • Guns & Ammo Border
  • 1 Hr Boost
  • Explosive Results Banner
  • Optical Camo Primary Weapon Wrap
  • 200 RB
  • Marauder Title
  • Seismic Activity Border
  • Owned Spray
  • Vulcan Forged Anvil
  • Cyber Arachnid Banner
  • Neonizer Primary Weapon Wrap
  • 1 Hr Boost
  • Macabre Landscape Border
  • Beastmode Title
  • 200 RB
  • Moose Tracks Hoverboard
  • Boombox Breakdown Emote
  • Tesla Strike LR15 Fullbody
  • 1 Hr Boost
  • Fatal Arrangement Avatar
  • 200 RB
  • Kill or be Killed Banner
  • Inkblot Test Primary Weapon Wrap
  • Season 4 Avatar
  • Sinister Title
  • Plague Witch Kestrel

RANKED SEASON FOURSeason Four Ranked begins today, granting last season’s rewards and unlocking new ones to earn! For those of you new to Ranked:

  • You must be Account Level 30 to participate
  • You will play in 10 Qualifier matches to determine your Ranked Division and Tier
  • Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
  • Rank Points can be earned or lost by winning or losing matches

Wanted are Chaac’s stomping grounds and the city where he came back from the dead, reborn as his new self. A local hero, Chaac’s grave is adorned by marigolds, especially during a time of unrest.

Located in an arid region of Yucatán, Mexico, the people want justice and freedom from the corrupt Governor. To maintain his grip on power, he has made a deal with Jackal to suppress the unruly populace. The resulting conflict has left the heart of the city in ruins when Rogue Company arrives to unearth the seeds of corruption, but they may soon learn about something far greater…

Skater XL | DIY Map Editor Alpha Trailer

NEW MODE: WANTEDExperience the latest map, Wanted, by queuing for the Wanted Limited Time Mode, from November 8th – November 15th!
Limited Time Mode Schedule

  • 11/9 – 11/15 – Wanted
  • 11/12 – 11/25 – 6v6 King of the Hill
  • 11/16 – 11/29 – Team Snipers

ShotgunsShotgun balance is challenging to get right; they can either feel too strong or too weak. Currently, grazing an enemy player with a shotgun can deal single-digit values, while full-on headshots are tremendously rewarding. These changes aim to make shotguns more consistent and reliable by shrinking the range of damage dealt per pellet.

For example, with the new Striker changes, your first pellet will deal 40% of the total damage dealt, the following four will add 10% each (totaling 80% of full damage), and the final three pellets will account for the remaining 20%. In summary, partial hits will do more damage with the new system, but we’ve reduced the damage of full hits to compensate.


  • Now has nonlinear damage per pellet
  • Increased the base and upgraded fire rates
  • Hipfire accuracy reduced
  • Increased damage falloff value at first and second falloff ranges
  • Increased damage range by 1 meter


  • Now has nonlinear damage per pellet
  • Decreased range by 1 meter
  • Reduced headshot damage from 125 to 110
  • Reduced body shot damage from 88 to 75

S12 Tactical

  • Now has nonlinear damage per pellet
  • Headshot damage reduced from 96 to 75
  • Body shot damage reduced from 70 to 60

Striker 8×10

  • Now has nonlinear damage per pellet
  • Headshot damage reduced from 80 to 64
  • Body shot damage reduced from 64 to 52
  • Level 1 Upgrade no longer provides a damage increase

Sniper RiflesWe received a mixed bag of feedback on the scope changes. Some of you liked it, some of you didn’t, some of you were indifferent. As a result, we’ve decided to revert this change for the time being until we implement a toggle zoom on this weapon.
LR15 Fullbody

  • Reverted scope zoom change


  • Base Magazine size increased from 6 to 8
  • Upgraded Magazine size from 8 to 10

The MAW is a fast-firing, high damage weapon that is difficult to control. We want to make sure that it feels unique in that role, especially compared to its more accurate cousin, the Conviction LMG. This change will help the Maw be a bit scarier at range, which is justified because it is already difficult to control in long-distance fights.

  • Decreased damage falloff

The MXR is a fast-firing DMR that’s at its best when you’re able to land at least one headshot during a fight. These changes will help the gun stay more accurate throughout a fight, making hitting that critical headshot more reliable.

  • Decreased max bloom
  • Decreased bloom per shot
  • Decreased bloom recovery time

Assault Rifles
Assault Rifles have always been a staple in any Rogue’s arsenal but have often dominated the field and outclassed other weapons. With this update, we want to see DMRs shine in what they do best: combat at long range. With these changes to assault rifles, it will now require an additional headshot at range to down a full health opponent.

  • Classwide range reduction of 2m
  • Max damage falloff range reduced by 2m

The KA-30 is performing well statistically and has been a topic of community discussion at high levels of play. We will continue to monitor the strength of this weapon closely to see if further adjustment is warranted.

  • Headshot damage reduced from 31 to 29


  • Level 1 upgrade improved
  • Added "Ready Weapon Faster after Sprinting"


  • Level 1 upgrade improved
  • Increased Damage Range


  • Level 2 upgrade improved
  • Increased Damage Range

A3 Salvo

  • Level 2 upgrade improved
  • Ready Weapon Faster after Sprinting


  • Level 1 upgrade improved
  • Increased ADR Movement Speed
  • Level 2 upgrade improved
  • Range increased on Improve Damage Range upgrade


  • Smoke Grenades should no longer get destroyed by Molotovs


  • Level 2 upgrade now increases damage from 150 to 175

Frag Grenade

  • Level 2 Upgrade increased radius from 3m to 3.25
  • Level 2 Upgrade outer damage increased from 40 to 50

Semtex Grenade

  • Level 2 upgrade now increases base damage from 100 to 125.


  • Level 2 upgrade now increases the number of projectiles that can be neutralized by 1 for a total of 2.

PERKSPadded Steps

  • Cost increased to $5000

Nimble Hands

  • Cost decreased to $3000

ROGUESCurrently, poke damage dealt from long range is often negated by natural health regeneration before a player can take advantage of this opening. This change to natural health regeneration will improve the viability of longe range weapons such as sniper rifles and DMRs.

  • Delayed health regeneration of all rogues by 2s


  • Ronin has received a visual update

This has been a much-requested change from players, and we agree: Saint’s Drone is much easier to counter than Dahlia’s revive and thus should have access to the fastest revive speed perk available.

  • Now has Lifeline instead of Tracker Rounds
  • Helping Hand has been replaced with Stalker

Talon revealing enemy players on his team’s minimap is strong, but a true reveal is more substantial and compelling. We’ll be experimenting with rebalancing this ability’s radius along with other factors and monitoring Talon’s performance closely.

  • Radar dart will now reveal enemies within its radius


  • Account boosts (such as XP Boosts) will no longer run down while you are in the lobby or in queue for a match.


  • [Nintendo Switch] Fixed an issue in the lobby that caused poor performance.
  • [Nintendo Switch] Fixed an issue where players would crash when switching sides in Ranked.
  • [Nintendo Switch] Fixed an issue with the Tyr that would occasionally cause crashes.
  • [Xbox One] Fixed an issue where players occasionally experienced a loud buzzing in the lobby after a match.
  • Fixed an issue where players received a permanent "Immune" status when downed.
  • Fixed an issue where occasionally the wrong player would be marked with the bomb symbol in Demolition.
  • Fixed an issue where players could not return to the main menu after surrendering in a solo King of the Hill lobby.
  • Fixed an issue where friendly nameplates would occasionally not appear.
  • Fixed an issue where Gl1tch could not hack sticky sensors.
  • Fixed an issue that caused Saint’s ability to go on cooldown and never deploy the Drone if used when dodge rolling.
  • Fixed an issue where Sledgehammer Mastery wraps did not show in preview.
  • Fixed an issue where Cannon would be placed in an unusual state when downed while using Gatling Gun.
  • Fixed an issue on Windward where players could be damaged in cover.
  • Fixed an issue where aim assist would drift off of target when swapping shoulders.
  • Fixed an issue where Cannon’s ability icon would not correctly display if hacked by Gl1tch while using his Gatling Gun.
  • Fixed an issue where weapons would go missing when previewing the mastery emote.
  • Fixed an issue where Mack’s Lightbomb would deal damage when a melee weapon was used in the Lightbomb AoE.
  • Fixed an issue on Highcastle that prevented players from defusing the bomb if planted by the trash cans.
  • Fixed an issue where the spin-up prompt would remain after using Gatling Gun on Cannon.
  • Fixed an issue where the Gatling Gun would not mount properly on concrete dividers.
  • Fixed an issue where the Gatling Gun mounted on Anvil’s Barricade would float after the barricade was be destroyed.
  • Fixed an issue where the camera would not follow Cannon when crouching with Gatling Gun.
  • Fixed an issue that caused Runway’s VO to play each time the Runway player swapped spectated teammates after being eliminated.
  • Fixed an issue where players would receive a second invite when the lobby leader created a custom lobby.
  • Fixed an issue where players would occasionally be unable to ban or select Rogues in custom or Ranked matches.
  • Fixed an issue where players would receive an “Out of Bounds” warning when jumping on boxes in Favelas.
  • Fixed an issue where tripmines failed to deal damage if approached from behind.
  • Fixed an issue where the "Open Store" message in the Chimera would overlap accolades, such as kill streak notifications.
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Md Armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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