Rune Will Revive the Classic Franchise via Steam Early Access on September 19

Human Head Studios will finally be releasing Rune for PC via Steam Early Access on September 19.

on August 28, 2018 9:00 AM

While we learned that Rune would hit Steam Early Access in September earlier this month, a specific date was not revealed then. Today, developer Human Head Studios and publisher ESDF announced that Rune is poised to bring back the classic franchise on Wednesday, September 19.

For those of you who aren’t aware, Rune, which originally named Rune: Ragnarok is an open-world multiplayer-focused RPG based on Norse mythology. At Early Access launch, the game will have both PvE and PvP in addition to a fleshed out story. Chris Rhinehart, Rune’s Project Leader and Human Head Studios Co-Founder seems pretty enthusiastic about finally let players experience the game’s for themselves:

“With Rune Classic, we worked to push the boundaries of PvP, and with this spiritual successor, we’re now pushing even further with intense, brutal combat mechanics not often seen in these type of games. Use your enemy’s strength against them – literally rip off their arm and then beat them to death with it!”

There will be three different versions of Rune for players to choose from when it Early Access stint begins: the $29.99 Warrior Pack, the $39.99 Berserker Rage Pack, and the $59.99 God Slayer back. These will feature increasing amounts of extra in-game content in addition to the game’s soundtrack at the highest tier. Players can now pre-order all versions of the game for a 15% discount, while the first 10,000 people who pre-order will also receive Rune Classic.

All versions of Rune will be available for PC via Early Access on Steam on September 19. DualShockers will hands on with the game at E3 2018, and you can check out our impressions. 

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.