Rune: Ragnarok Announced by the Developers of the Cancelled Prey 2

Rune: Ragnarok, an open-world sandbox RPG, was announced today by Human Head Studios, the developers behind the cancelled Prey 2.

on August 28, 2017 4:22 PM

Human Head Studios, known for developing the first Prey and the awesome looking but unfortunately canceled Prey 2, announced its newest game today, an open-world sandbox RPG called Rune: Ragnarok. This game is a brand new entry in the developer’s Rune series, which has not seen a new game since 2001.

Rune: Ragnarok’s development is being funded by a relatively unknown video game production and finance company called ESDF Management. The game is set to take place in a world where different the world, including the Norse gods, are struggling to survive the titular Ragnarok, a world ending event.

Players will be able to align themselves with one of the Norse gods, which gives them access to unique special abilities. They will then be able to raid enemy villages in the name of their god, alongside other things like sailing to new parts of the world, fighting the undead, and crafting powerful weapons.

Chris Rhinehart, Project Director of Rune: Ragnarok, had the following to say about the game:

“After seventeen years, we are thrilled to finally announce a new Rune game. In the spirit of the original, Rune: Ragnarok has intense and brutal combat in a world steeped in Norse mythology. We can’t wait to show you what we’ve created.”

Meanwhile, Matt Candler, an ESDF Managing Partner, commented on Rune: Ragnarok being the first game his company is financing:

Rune: Ragnarok is the first video game we’ve committed to financing. We’re incredibly excited to support the vision that our partners at Human Head Studios have offered for long-time fans and newcomers to Rune alike.”

Rune: Ragnarok also got a brief teaser announcement trailer today that showcases some of the different environments, which you can check out below.

 /  News Editor
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.