Rust Going Deep Update Today (August 5, 2021) - Patch Notes, Underwater Labs, Fishing, Submarines

Here are the complete patch notes of the latest Rust update.

By Md Armughanuddin

August 5, 2021

Rust is one of the most popular survival games out there, and it has been consistently receiving major updates which add tons of new stuff to the game.

  • MORE: Is Rust Console Edition Coming To Xbox Game Pass?

Rust has received an all-new update today, and this month’s update is adding tons of new stuff to the game. This ranges from the introduction of procedural underwater labs to submarines and fishing as well. Here are the complete patch notes of the update.

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Rust Going Deep Update Today (August 6) – Patch Notes, Underwater Labs, Submarines

  • Added procedural underwater labs
  •  Added submarines
  •  Added Fishing
  •  Added 8 new types of fish
  •  Added Sharks
  •  Added Spear Gun
  •  Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
  •  Added 32 new prefabs for map makers
  •  Fixed audio level on thrown cassette recorders
  •  Fixed thrown cassette recorders not playing when coming into network range
  •  Fixed wires sometimes not displaying when placed at the maximum distance
  •  Fixed ice lakes never spawning
  •  Fixed prefab mountains not spawning on large maps
  •  Fixed shore wetness being applied deep underwater
  •  Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
  •  Turned the exception from a failed ‘connect’ console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
  •  If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately – same as if they’d died by the hurt trigger itself
  •  Fixed swamp fog lit at night from 750m
  •  Fixed pump jack floating decals
  •  Improved loot from small underwater crates
  •  Reduced untie time from 8 to 6 seconds
  •  Can now copy and paste phone numbers from the telephone dialling screen
  •  Added a button to copy the current phone’s number in the dialling UI
  •  Wires will now snap to the socket position and not the surface behind the IO object
  •  Can now left click a filled IO socket to limit the animation to just that socket
  •  Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
  •  Improved performance, memory usage and initial buffering behaviour when streaming internet audio
  •  Show IO information in crafting panel
  •  Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
  •  Improved beat detection on dance floor, sound lights, and laser lights
  •  Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
  •  Recycler right-click item transfer now rejects items that can’t be recycled, doesn’t move them to the input
  •  Right-click moving items to recycler now stops once the input slots are full, doesn’t start filling output slots
  •  Made it easier to jump onto the underground rail platforms while standing on the train tracks
  •  Improved swamp fog visually
  •  Toned down CCTV blur
  •  Reduced hurt/cold/hot overlay
  •  Deluxe xmas lights now allow passthrough
  •  Small sign can now be placed on deployables
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Md Armughanuddin

Md is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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