Sable Has Been Delayed But Its Development Team is Expanding
The release of beautiful upcoming indie game Sable has been pushed out of 2019 and into 2020 by Shedworks and Raw Fury.
One of the most breathtaking and surprising games from E3 2018 was Sable from Shedworks and Raw Fury. It’s artstyle, which is inspired by French comics, and large world really helped it make a splash when it was revealed at the PC Gaming Show 2018. While it was originally intended to release in 2019, Raw Fury and Shedworks have announced that Sable has been pushed back to 2020 ahead of this year’s E3.
This may seem like bad news at first, but the delay makes more sense after listening to the developer’s reasoning. Following the game’s inception in 2017, developer Gregorios Kythreotis said Shedworks “thought the game would take us around 2 years to develop. It was an extremely rough estimate and for us to fully realise the game we want to make, we now think we need a bit more time.” While the game has been delayed, the team working on it is only expanding.
Sable’s development started with just two people, but that is no longer the case. Since the project’s inception, the team has expanded to include Horizon Zero Dawn’s Meg Jayanth as a Narrative Designer, Japanese Breakfast’s Michelle Zauner as a composer, Bad North’s Martin Kyale as a sound designer, Micah Holland as an animator, Shanaz Byrne as a character artist, NeoCab and Tunic’s Felix Kramer as a producer, and Jourdan-Reiss Russell as another primary developer. It’s good to see that the team has grown in size and hired some pretty talented people, so this all seems to bode well for Sable.
Whenever Shedworks and Raw Fury decide to show the game once again, DualShockers will let you know. Sable is now poised to release for PC and consoles sometime in 2020.