Sam Lake: Max Payne 3 Would Have Been Very Different if Made by Remedy, but that’s a Good Thing

on February 1, 2016 7:40 PM

Max Payne 3 wasn’t developed by Remedy Entertainment, but by Rockstar, and Sam Lake, who wrote the first two games, was asked to comment on his involvment in the creation of the game during a lecture held today at the Cité des Sciences et de l’Industrie in Paris, which DualShockers attended.

Lake mentioned that the developers at Rockstar asked the folks at Remedy to play the game during production in order to provide feedback. Lake liked it, especially because it feels like a way to bring Rockstar’s original style into Max Payne’s world, and he was happy to see that.

He was actually afraid of the idea of seeing Rockstar just trying to mimic Remedy’s style, instead of doing their own thing. Luckily, Max Payne 3 was still Max Payne, but was very definitely Rockstar’s own version, and a re-imagining of the franchise.

Lake continued by mentioning that he can safely say that, if done by Remedy, Max Payne 3 would have been completely different, but according to him what Rockstar did was the right creative way of approaching things:

“They should do their own thing, and we should do our own thing, and if we tried to mimic each other, to me that feels like a wrong approach.”

Lake also explained that he thinks that Dan Houser (who wrote Max Payne 3) is a “phenomenal writer,” and after the development of the game, when he was working on the graphic novel, he went to Lake to ask him about Max’s childhood, then he used the insight he received to create the story.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.