PlatinumGames Would Still Like to Make Scalebound if Microsoft Allowed It
Amongst a litany of other projects in the works at Platinum, Scalebound is still one title that the company would love to finish.
Despite being canceled over three years ago, it seems as though the team at PlatinumGames still has aspirations to work on Scalebound, if they were given the chance.
Following the news that Platinum would be bringing The Wonderful 101 to Switch, PS4, and PC thanks to a new Kickstarter campaign, questions naturally arose about the possibility of the studio once again working on Scalebound. After all, if The Wonderful 101, which was published by Nintendo, was given a new life, then perhaps Scalebound, a title that was planned to be published by Microsoft, could have a new lease on life as well.
Speaking to Eurogamer, Platinum’s Atsushi Inaba was asked about the possibility of returning to Scalebound and it was definitely something that they were intrigued by. That said, Inaba acknowledged that because Microsoft owns the IP, it’s not something that Platinum can consider. “Again, it’s a good question! But this was an intellectual property that belongs 100% to Microsoft,” Inaba made clear.
Still, if Microsoft was to somehow give Platinum the right so the Scalebound IP, Inaba made it sound as though it’s a project the studio would like to work on. “Whatever happens with this project, we can’t really do anything with it unless Microsoft leaves us,” Inaba said. But it’s a game that we fall in love with and love, if the opportunity arises, it’s something we would love to return to.”
Even though Platinum seems to have an interest in returning to Scalebound, the studio already has a ton of other projects in the works. As of this moment, Platinum is now developing Bayonetta 3, Babylon’s Fall, and the previously mentioned port of The Wonderful 101. Not to mention, the studio also recently opened a new website which seems to tease that it might have three additional projects in the works as well. While the company might want to work on Scalebound again if Microsoft somehow allowed it, it’s hard to see how the game might fit into the studio’s current development pipelines.
It’s also worth noting that Platinum has previously said that they were partially responsible for why Scalebound was canceled in the first place. Speaking last year, Inaba said that they thought it was a bit unfair how much flak Microsoft took for canceling the game when responsibility fell on both parties. “The truth is, we don’t like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure,” he stated.
Whether or not Scalebound ever ends up returning into the spotlight remains to be seen, but it doesn’t seem like an idea we should get too caught up on just yet. Even if the desire from Platinum to work on the game again is seemingly there, Microsoft might have other plans for the IP.