In a recent interview with MSPowerUser, Ljubomir Peklar, the game director behind Scorn at Ebb Software shared some new information about the game, while commenting on the biggest differences between current-gen and next-gen consoles.

Originally revealed three years ago, Scorn is a first-person horror experience set in an eerie underworld that still needs more in-depth trailers to be explained well enough. The game had quite an interesting showcase during the latest episode of Inside Xbox, revealing that it will be coming to Xbox Series X along with PC.

At first, Peklar explained a little bit about the world of Scorn which is inspired by the arts of Swiss painter H.R Giger. According to the game director, crafting the art style of the game was one of the most challenging parts of the development process that required a lot a attention and details.

Peklar clarified that they had no intention to deliver Scorn on current-gen consoles since they want their game to be played at 60 FPS, and it would be impossible on PS4 and Xbox One unless with some major sacrifices in terms of visuals and graphics. However, the next-gen hardware of Xbox Series X made it possible for Ebb Software to deliver the game with much-improved visuals compared to their first footage that was released in 2017. According to Peklar, almost 80% of the things we saw during that demo have been changed.

Later on, the game director behind Scorn commented on the biggest leap of the next-gen consoles compared to the current-gen ones. Although he confirms that SSDs will help a lot with loadings and moving assets, he believes that the new powerful CPUs are going to make the biggest difference between next-gen and current-gen hardware. According to Peklar, lack of powerful CPUs, not SSDs, has created a lot of problems for developers during the current generation.

Scorn is a next-gen Microsoft-exclusive that will launch on an unannounced date for Xbox Series X and PC.