Today, Belgrade, Serbia-located studio Ebb Software took to Kickstarter seeking $178,597 in funds for its first-person horror game, Scorn, which also received a new gameplay trailer and a vague "2018" release window after a drought of information since its reveal.

The Kickstarter is more specifically for Part 1 of 2 of the game. Completion of said part is said to be "close," however, the developer -- which has apparently grown to 20 people big --  is "not really satisfied with all the aspects of the game." Thus, after apparently much internal deliberation, Ebb Software decided it "would be best to try and acquire additional resources," as well as take more time to polish the game, rather than release something it isn't "entirely happy with."

If the campaign succeeds in raising funds, then Scorn will release sometime in 2018. If it doesn't succeed, then the game will still come, but perhaps with less polish than the developer would hope.

In addition to a variety of awards depending on what backer-level you go in on, all backers will receive a demo of the game before the funding campaign is over.

For those of you who have never heard of Scorn: it is a self-described atmospheric first-person horror adventure game set within a "nightmarish universe of odd forms and somber tapestry."

It is designed around the idea of "being thrown into the world." Isolated and lost inside this dreamlike world, you will explore a variety of different interconnected regions in a nonlinear fashion, where the unsettling environment is crafted to be the character itself.

Throughout the game, you explore new areas, acquire different skill sets, weapons, and various items. According to Ebb Software it wants to "create a broad gameplay experience that is more than a simple blend of all the game mechanics," and that will constantly require you "to re-think and adapt your actions."

Here's a rundown of the game's features, courtesy of its Kickstarter page:

Features:

Cohesive lived-in world – Each region is a maze-like structure with various rooms and paths to discover. Living and breathing world, inhabited by many lifeforms, is yours to explore. But, be warned, for each action there is an equal and opposite reaction.

Environmental storytelling – All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the world you’re in. Remember to keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels.

Creature behavior – Denizens of Scorn have their own twisted lives and personalities. They can be curious, afraid, hostile, neutral and anything in between. They will react and adapt to your actions and the changes you bring to their environment.

Fight or flight – The game has different rules that you have yet to learn if you want to survive. You will have to think about when to fight and when to take cover and how your actions affect everything around you.

Inventory and ammo management – Defined and limited, it plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Different play styles will be needed to advance.

Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the environment is realistic – objects are picked up with your hands, machines and instruments are operated by grabbing the controls and every action takes time.

Contextual puzzles – A few things will look familiar, as strange machinery merged with organic forms fills the scenery. Discover the secrets of this odd technology so you could progress further. Everything has a reason and purpose – you just need to work out what it is.

Scorn is in development for PC. Below, you can check out the new, aforementioned trailer, which offers up nearly eight minutes of new gameplay footage, as well as a batch of new screenshots showing off the game's disturbing looking world and more.