Sea of Thieves Gets New Video About NPCs and How Players can Influence the Lore

The folks behind Sea of Thieves talk more about NPC variety and dialogue, and how players can influence the lore of the game with their adventures.

on February 15, 2018 5:45 PM

Rare released a new behind-the-scenes video of its upcoming shared-world adventure game Sea Of Thieves.

The video stars Design Director Mike Chapman and Software Engineer Topher Winward as they talk about NPCs.

While the technical alpha had the NPCs of the same type looking pretty much the same across the board, in the live game each will have his or her own looks, personality, and backstory.

Interestingly, changes will be made to NPC dialogue after release to reference what is happening in the world at the time, for instance talking about a current live campaign.

Another element of the system is that it can change objects as well. So for instance, you may find a book with a treasure map that will give you a new emergent quest, and the next person that comes along and finds that book, actually won’t find the map, because it has already been taken.

Interestingly, the players will also influence the lore, and their stories will be written in books and documents that will be included in the world for others (or themselves) to find.

You can enjoy it out below. If you want to learn more about the game, you can check out the PC system requirementssome recent data about the closed betaa trailer for the beta itselfanother from the day before, celebrating the inclusion in the game in the Xbox Game Passthe latest gameplay from the developersanother recent trailerone more trailer from last month, more gameplay footage recorded by the developers, and one last gameplay trailer. You should also listen to our video interview with Rare Studio Director Craig Duncan.

Sea of Thieves will release for Xbox One and PC on March 20th, 2018.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.