Sea of Thieves Interview — Rare Studio Head Talks Gameplay, Chat, Xbox One X and More

DualShockers talks with Rare Studio Head Craig Duncan about all things Sea of Thieves, including gameplay, communication methods and Xbox One X.

on September 20, 2017 6:23 AM

During a showcase event hosted by Microsoft in New York City, DualShockers sat down to have a chat with Rare Studio Director Craig Duncan about the upcoming shared world adventure game Sea of Thieves.

Duncan tells us about quite a few aspects of the game, including elements of gameplay (like the hilarious ferry of the dead that acts as a rather soft and playable death penalty), the means of communication among players starting with proximity chat, Microsoft’s new Xbox One X console and much more.

Incidentally, the video also includes some rather spiffy gameplay, so that’s a bonus.

You can check out the full interview below. If you want to see more, you can also watch a recent trailer showcasing lovely 4K visuals and an explanation of what the game is all about, another gameplay videoa gallery of recent screenshots, and a video in which the development team talks about the Windows 10 version.

More footage from Rare includes another video showcasing the improvements made to gunplay, one more with even more 4K gameplayone showing riddle questsone about shipwrecks, one focusing on storms and weather the gameplay trailer presented at E3, which came with an extensive batch of screenshots and artwork. Since you’re at it, don’t forget to read our recent hands-on preview.

Sea of Thieves will release in early 2018 for Xbox One, Xbox One X and PC.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.