Today Rare released a brand new video of its upcoming shared world game Sea of Thieves.
The video, narrated by Principal Technical Artist Valentine Kozin and Senior Designer Shelley Preston, as they explain how storms will work in the game, and how they will affect players, also showing some awesome-looking gameplay.
We hear that players will be able to see storms build up and move on the horizon as a big physical thing in the wiorld. The team intentionally made them foreboding, to encourage choice on whether to cross them or sail around them.
The system aims to give players the idea of vulnerability and exposure, with rain affected by the wind and giant waves. Ships will of course behave differently, with the crewman at the wheel having to fight the waves continuously to stay on course.
The deck will get wet, and water will start to drip below it, and it’s a proper fluid simulation of water seeping through the planks. Even within the hold, players aren’t going to feel safe.
You can check out the video below, and if you want to see more, you can also enjoy the gameplay trailer showcased at E3, a large batch of screenshots and art, and read our most recent hands-on preview. On top of that, you can watch Phil Spencer himself play the technical alpha, and a recent video about live campaigns and events.
Sea of Thieves was supposed to come this year, but recently we learned that it will launch in early 2018.