Section 8 Review - "Like Haze on the 360"
Review copy provided by the publisher
It was about 18 months ago when the world was introduced to a highly anticipated outside-of-the-box thinking shooter by the name of HAZE. Critics and gamers alike pounded it into submission after the games launch. So much so, that the company responsible for that atrocity (Free Radical Design) went out of business because of it. What separated it from other titles at the time was that it was exclusive to the Playstation 3, and because of that it helped fuel many fanboy wars both online and offline. South Peak Studios must have felt that 360 gamers were left out because that would be the only way to describe how bad Section 8 truly is. Congratulations 360 owners, you now have your HAZE and its name is Section 8.
I would get into the story, but even after tearing through the single player campaign in 7 hours (7 hours of my life I will never get back mind you) I can’t even tell you what the hell the game is about, mostly because I honestly do not know. Maybe this excerpt from Section 8’s wiki can fill you in a bit more than I can:
Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy. At the time of the game, a group called the ARM of Orion, has begun to ‘disconnect’ the outermost frontier planets from the main governing body, taking them over while keeping their presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the ARM with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the ARM of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the ARM invasion
Yeah, well I don’t recall any of that. Probably because how bad of a job the game does at telling it’s story.
If a game has no personality, hopefully it will at least make up for it in the gameplay department right? Wrong. Section 8, has a somewhat comfortable control scheme, mimicking button layouts of the more popular shooters out there, but when it comes to getting down and dirty in battle that’s when the game really falls apart. Now I’m sure everyone’s experienced choppy framerates in a game before, but nothing will prepare you for what you will experience with Section 8. At one point during an assassination mission, they game slowed down so bad; with my brand new (white box) 360 Elite making such crazy noises that I truly believed I was about to red ring. I was nervous to the point that I almost turned off my 360 altogether.
I would say something about the multiplayer, but there was NO ONE online to play against. I know that it sounds crazy especially since there’s 20 million plus gold subscribers out there, but none of them were online on Section 8. I figured im probably better off because if the single player is that buggy I can just imagine it online.
I am sure people will be upset with this review, but DualShockers isn’t about sugar coating things like other sites out there. Hopefully developer TimeGate Studios can just take the constructive criticism and learn from the mistakes made here. With all of the hype surrounding this title, I really wanted to like it, just couldn’t bring myself to it. Guess I’ll have to stick to another space marine FPS on my 360. Sigh.
- Title: Section 8 (360, PC)
- Developer: TimeGate Studios
- Publisher: SouthPeak Games
- MSRP: $59.99 (360) $49.99 (PC)
- Release Date: Out Now