Back at Microsoft's Build conference at the end of May, Square Enix showcased an impressive DirectX 12 tech demo titled WITCH CHAPTER 0 [cry].

The tech demo aimed to showcase the power of the new API by Microsoft by crossing the uncanny valley and simulating one of the most difficult human emotion, sadness.

Last week the demo was showcased again in Japan, at Microsoft's de:code conference for developers, and for the occasion Square Enix released two new screenshots, giving us a look on the massive triangle density of the main character thanks to a wire frame view, and on the spectacular plumage of her dress, which is actually made of polygons. You can see the screenshots at the bottom of the post.

We also get a breakdown of the polygon count of the main character for the build that was showcased at de:code: The total polycount for her is 11 million, of which a whopping 6 million are in the hair, 2 million in the feathers of her dress and three million in the body, accessories included.

Ad de:code the demo was running again on a monster PC: the specs included an Intel Core i7 3.0 Ghz processor, 32 gigabytes of RAM and 4 Nvidia GTX Titan X video cards in SLI, built on an ASUS X99-E motherboard. 

Better enjoy the screenshots without thinking how much that monster would cost.

WitchCry (1)

WitchCry (2)