Sekiro: Shadows Die Twice -- Watch 20 Minutes of Brutal Gameplay Where I Try My Best Not to Die

If you were wondering whether or not Sekiro: Shadows Die Twice would be hard, worry no more as you watch me die spectacularly.

Coming from the studio that brought us the Dark Souls series and Bloodborne, I can already tell you that yes, Sekiro: Shadows Die Twice is hard. And that you’ll probably die a lot. I mean, the title of the game is called “Shadows DIE Twice.” Think about it.

…in any event, Sekiro: Shadows Die Twice–the highly-anticipated next project coming from From Software–is just a few weeks away from release, and from what we’ve seen of the game so far, fans of From Software will have a lot to look forward to from the studio’s new title.

In a recent preview session with Activision, we got to play about two-and-a-half hours of Sekiro: Shadows Die Twice for ourselves, and while death was certainly something that I was expecting going into the game, what I didn’t expect was how much that the game both inherits and changes a lot of the basic mechanics of the Soulslike genre that players have come to know and love over the years. Now, you can see a bit of that for yourselves.

For a closer look at Sekiro before its release later this month, you can check out 20 minutes of gameplay footage from our preview session that will give you an idea of what to expect from the game. Captured on PS4 Pro, the gameplay footage you’ll find is from the early sections of the game, and should give a quick glimpse at what makes Sekiro so notable, from combat, to exploration, to its storytelling, and yes, maybe even a giant rooster.

Sekiro: Shadows Die Twice will release for PS4, Xbox One, and PC on March 22, 2019. Once you’re done watching the gameplay footage and getting your sick satisfaction at my failure to play the game, you can also read our hands-on preview impressions of the game. If you’re willing to take more punishment than I am, you can also pre-order the game on Amazon now before its release later this month.

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Ryan Meitzler

Ryan is the Editor-in-Chief at DualShockers and has been a lover of games as long as he can remember. He holds a BA in English and Cinema and lives in New York City.

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