Sekiro: Shadows Die Twice — FromSoftware Explains Why Multiplayer Was Dropped in Favor of Single-Player
Sekiro: Shadows Die Twice Producer explains why FromSoftware decided to ditch its tried-and-true multiplayer approach for a single-player experience.
FromSoftware surprised many with the announcement of Sekiro: Shadows Die Twice at E3 2018, and especially for the fact that the game does not include multiplayer, which is a radical departure from the Souls games.
During an interview at E3 2018, Producer Robert Conkey told DualShockers the reasoning behind that decision.
This was a deliberate design choice on FromSoftware side. When you make a multiplayer game there are certain restrictions that come along with it. As an example, when you’re designing a boss, you have to design it for two players, whether they’re spellcasters or knights. You have to set up the boss so that it can work and be balanced against all these different approaches. This puts a limitation on how you can design bosses and on what you can do with them.
The FromSoftware team wanted to go in a direction where they aren’t limited by those choices, and they’re able to really focus on the single player and see how far they can take it. Thanks to that decision, the game will include plenty of options that weren’t present in previous Souls games.
The game will come out in early 2019 for PS4, Xbox One, and PC. If you want to know more, you can check out the first trailer, and the first screenshots and details. You can also read what else sets the game apart from Souls games.
You can already pre-order your copy on Amazon.
[Original interview by Logan Moore]
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