SFV Definitive Edition update is now live across all platforms and it includes pretty hefty data for players of platforms, though the amount of changes is also significant. Let's have a look at the patch notes!

Although Street Fighter 6 has been officially announced, it doesn't mean that Street Fighter 5 is at end of the line. The game will still receive support until the launch of the next Street Fighter, and I can promise you that even after the arrival of the new entry, Street Fighter 5 will still have a significant number of active players!

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The Definitive Edition update is live now on all platforms for Street Fighter 5. PC players will need to download 30 GB, while the update on PS4 weighs around 37 GB.

SFV Definitive Edition Update Patch Notes

General

Combo Counts

  • Combo Count Start Value
    • The numerical value used to indicate when an air combo starts from a particular move.
    • The smaller a move's combo start value is, the easier it is for that move to begin an air combo, and vice-versa.
  • Combo Count Gain
    • A numerical value that increases when a move is incorporated into an air combo.
    • The smaller a move's combo start gain is, the easier it is for that move to begin an air combo, and vice-versa.
  • Combo-Count Limit
    • A numerical value used to determine up to which point a move can land in an air combo.
    • The larger the combo-count limit a move has, the easier that move can be incorporated into a combo.
  • Normal Backward/Forward Throw Priority
    • Currently fixing an issue that occurs during normal throws where inputting a direction opposite to the direction you wish to throw an opponent
    • 1F before the button input causes you to not throw the opponent in the intended direction.
  • Adjustment of Mid-Air Combo Difficulty in the Corner
    • When using forward-moving follow-up attacks against opponents knocked back in mid-air at the edge of the screen, there were some cases where attacks would pass through the opponent and miss.
    • Since this made the difficulty of air combos performed at the edge of the screen unintentionally high, some moves were adjusted so that they don't pass through opponents when performed as part of air combos at the edge of the screen.
    • For more on relevant moves, please refer to each character's command list.
  • Game Behavior When Absorbing an Opponent's Guard-Break Technique with a Move
    • Fixed an issue where the guard break scaling value was added to the damage incurred when attacked while absorbing an opponent's guard break technique with a move.

Balance Changes

  • You can check out the balanc changes for all characters via this link. Choose your favorite fighter from the drop-down menu to check out all the new changes.

Street Fighter 5 is now available on PS4, PS5, and PC.

Source: EventHubs