Shadow of the Tomb Raider is known for its tricky puzzles, so the following news could be music to your ears if you’ve previously found them a little too mind-boggling on your enjoyment scale.
In a post on the official Square Enix website, the studio revealed that Shadow of the Tomb Raider will be implementing a wide variety of options for players that may need a little more assistance with its trickier sections. Going on the difficulty adjustments, these will include four unique settings: Easy, Normal, Hard, and one for the hardcore players called Deadly Obsession.
One thing to remember is while applying the difficulty options, once you choose Deadly Obsession, it’ll cover all three divisions of the game (which include puzzles, traversal, and combat) so you would be unable to change the difficulty for the rest of your game.
Square Enix also went on to discuss in their blog the combat in Shadow of the Tomb Raider, and how each difficulty setting will affect your gameplay:
Easy – Aim assist will be enabled and enemies will have lower health, which will make them easier to kill and do less damage to Lara. Ammunition boxes are plentiful giving you the options to always have enough on you at all times, plus enemies will have illuminated silhouettes making them easier to spot.
Normal – Enemies will have normal health and damage this time around and ammunition boxes are rare, so make every shot count! Enemies will still have illuminated silhouettes, the same as in easy.
Hard – Enemies will have increased health now making them a little trickier to floor and with this, they’ll do more damage and locate Lara more quickly. There will be no health regeneration in combat and ammunition boxes are rare. No hit markers on the reticle and enemies are not highlighted in Survival Instincts, time to get your sneak on and eyes peeled!
Deadly Obsession – For the player looking to sweat a little. Deadly Obsession is the same as hard, but this time you will have no HUD icon when Lara is being detected by an enemy. This could be extremely interesting or extremely nerve-wracking!
Continuing on, Square Enix also pointed out how these difficulty settings will impact the player on their crusade as far as Exploration:
- Obvious white paint on a critical path
- Longer saving grab timer
- Base camps are lit
- Discreet white paint on a critical path
- Normal saving grab timer
- Base camps are unlit
- No white paint on a critical path
- Reduced saving grab timer
- No Survival Instincts during exploration
- Base camps are unlit
- Same as Hard
- Base camps are unlit and require resources to light
- The game only saves at Base camps
Regarding Puzzles in the easy setting, Lara will give direct hints on the next action to perform, and interactive objects will be highlighted in her Survival Instincts mode. Objects that are necessary to progress are highlighted in blue during Survival Instincts, and there will be a longer window of opportunity for timed mechanics; normal will give slightly less time and hints for puzzles
And last, but not least, in the Hard and Deadly Obsession setting, no hints are given by Lara whatsoever, so don’t count on Survival Instincts as this will be disabled, and a shorter window of opportunity for timed mechanics.
This update is an amazing step forward in accessibility for the gaming universe, where Square Enix is putting their good foot forward in trying to include every type of gamer and widen their audience. Recently, Square Enix showcased their latest trailer displaying its somber and daunting tombs as well as an earlier trailer that focused on Shadow of the Tomb Raider’s visceral combat. DualShockers had the chance to try the game out at E3, so you can see our thoughts on that as well.
Shadow of the Tomb Raider is poised to release for PC, PS4, and Xbox One on September 14, and can be pre-ordered on Amazon. For a closer look at the game’s difficulty options in-game, you can check out the new screenshots below:
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