Shadow of the Tomb Raider Will Run at 4K and 60FPS on Xbox One X According to Developer [UPDATE]
In a recent interview, the studio head at Eidos Montreal confirmed the specs of Shadow of the Tomb Raider on Microsoft's premium console.
After being revealed to the world earlier this year, we began receiving some of the first details on the upcoming action-adventure title Shadow of the Tomb Raider last week thanks to the game’s reveal event.
Recently, we received even more new details on Shadow of the Tomb Raider thanks to the folks over at Electric Playground. In a recent interview, studio head of Eidos Montreal David Anfossi spoke about the specs of the game and confirmed that Shadow of the Tomb Raider will indeed run at 60fps in 4K resolution for those playing on the Xbox One X.
That being said, he did not mention whether the resolution will be native or use upscaling or checkerboard techniques.
Anfossi also mentioned a scene with 155 NPCs at the same time on the screen, a new lighting system, and a new rendering system to exploit the full potential of the console.
Though many other developers who create games for different platforms tend to try and make it a similar experience across all systems, it seems that Eidos Montreal will be taking advantage of the extra power that the Xbox One X boasts. This is likely due in part because the game is primarily a single-player experience compared to that of a multiplayer game where it would be necessary for all players to experience a game in a similar manner.
If you do not have an Xbox One X though, fear not, as Anfossi promises that Shadow of the Tomb Raider will be just as stunning on standard consoles. “For me, that will be the most beautiful game on the Xbox One S ever done,” stated Anfossi. It seems that no matter where you play, you’re going to be in for a gorgeous experience.
Currently, Shadow of the Tomb Raider is slated to release later this year on September 14 for PC, Xbox One, and PS4. If you want to pre-order a copy of the game for yourself, take a stroll on over to Amazon to receive it right now.
UPDATE: It seems as though Anfossi misspoke during this interview and provided the wrong information regarding the specs of Shadow of the Tomb Raider. In a new quote directly from Square Enix given to Windows Central, it was clarified that the game will only be able to run at either 4K and 30fps or at 1080p and 60fps depending on the preference of the player.
The quote from Square Enix is as follows:
“Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.”
This shouldn’t come as much of a shock when considering that this is typically how games on premium consoles tend to operate, which is why Anfossi’s original claim of 4K and 60fps was so surprising. Still, this option to allow players to choose how they’d prefer to experience the game is never a bad thing.
The original story can be found above.
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