In a blog post over the weekend, Harebrained Schemes announced that they were pushing back the Shadowrun Returns BerlinDLC until next year. The reason? They wanted to put more game in it.
Here’s a bit of the reasoning behind the delay:
Well, our original plan called for a modest-sized campaign that we could ship by the end of October. However, after listening to your forum discussions and feedback, it became clear that you would like to see something bigger (and so would we). So, we’ve decided to spend more time on Berlin to create an experience closer to the size of Dead Man’s Switch. A story of that scope will take longer, so we’re targeting January for its release.
The extra time means other features could be added to the Berlin DLC:
-A more flexible main story arc – choose which runs to complete first, and which factions to complete objectives for
-More depth to the NPC runner characters
-New weapons, outfits, portraits, music, and enemies – including more magical creatures
Improved Physical Adept gameplay – along with additions for some of the other existing archetypes
-A European city with a very different look, “vibe”, and cast of characters
-A story that highlights the compelling themes of the Shadowrun: Germany sourcebook
Shadowrun Returns is a deep and challenging turn base strategy-RPG with amazing attention to detail. So if waiting a couple of more months to get another dozen enjoyable hours of gameplay is fine by me.
The Shadowrun Returns Berlin DLC should be out sometime in January 2014.