Shenmue III: Yu Suzuki Talks Story, Gameplay, Open World, Funding, Save Game Continuity and Much More

on July 3, 2015 11:22 PM

Shenmue III creator Yu Suzuki is continuing to answer questions from the fans as the Kickstarter campaign for the game progresses. Today he hosted a Q&A Session on Twitter, giving more information about what we can expect.

First of all, Suzuki-san clarified the number of chapters of the story:

The team is still looking into the possibility of continuing funding after the end of the Kickstarter campaign.

Yuzuki-san also mentioned that at five million funding he expects to create an open world comparable to Dobuita in Shenmue in terms of scale.

He also mentioned that he won’t be disappointed if the campaign does not reach ten million, but he’ll do everything he can with the budget he’s given.

Suzuki-san is currently considering online features, depending on the budget.

He then clarified the utilization of the assets from the furst two games. They won’t be recycled, but used as reference.

Mandarin voice acting is being considered:

Suzuki-san explained why the original games might not have appealed to a large audience back when they were released:

Suzuki-san would like to take on some new tech challenges:

Specifically, he’s researching technology to make motions more natural:

He would like to publish production featurettes showcasing the development process:

Suzuki-san is considering collaborations with companies like Coca-Cola.

He also answered a question about the Three Blades:

At the momeng he’s not considering the possibility to import Shenmue III save games to future games of the franchise:

Of course, it won’t be possible to import elements from previous games:

The “Battle System Expanded” stretch goals will improve battles to a level superior to Shenmue II.

There’s a possibility to see elements from Sega in the game:

Interestingly, Suzuki-san described a rather unexpected element that he did not manage to put in the previous games. Talk about attention to detail…

Suzuki-san is looking for a method to let users provide feedback on the game:

He’s also currently looking into creating official forums for the game:

Full voice acting might be possible, depending on the budget:

Suzuki-san clarified that Ryo’s name is not inspired by the Japanese musician Ryudo Uzaki.

The addition of some features from Shenmue Passport is being considered:

Further customization options besides the new skin for Ryo’s jacked included in the tiers above $250 are being considered.

While Suzuki-san didn’t openly answer about virtual reality support, he mentioned that he blieves that it offers great possibilities.

To a question on whether Hamlet influenced the story of Shenmue, Suzuki-san gave a hilarious answer. If you’re not familiar with Hamtaro, you can check it out here.

Suzuki-san is thinking to add a dialogue selection system.

At the moment he’s not thinking of adding guns to the game:

Bodily functions like eating are not being considered:

For Virtua Fighter fans, Suzuki-san has not heard any news about Virtua Fighter 6 from Sega.

If you want to contribute to the Kickstarter campaign, you’re still in time. You can pledge here. The game has gathered $4,147,003 in pledges at the moment of this writing.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.