Shining Resonance PS4 Remaster Gets First Screenshots on Famitsu; Runs at 60 FPS and Might Come West

Sega provides a first look on Shining Resonance Refrain, while its Producer explains that his goal is to bring the series to the world.

November 15, 2017

Today’s issue of Weekly Famitsu included a spread with the first screenshots and information of the upcoming PS4 exclusive Shining Resonance Refrain, which is a remaster of the 2014 JRPG Shining Resonance for PS3.

First of all, we learn about the Resonance mode, that will add story content centered on Excela Noa Aura and Jenius Aeon. They will be playable companions from the beginning of the game.

The original game came with a whopping 150 DLC, adding events, costumes and a lot more. All of them will be included in the remaster. We also get the confirmation that the game will run at 60 frames-per-second.

There will also be a new opening song by Elements Garden (that created the original soundtrack), titled “Eternal Color” and performed by the voice of Kirika (Saori Hayami) and Sonia (Asami Seto). In addition to that, the original theme song will also be included.

Kirika’s fans will be happy to know that the “Black Lotus” and “Red Lotus” swimsuits designed by Tony Taka will come with the game.

The article also includes an interview to Producer Makoto Suzuki, who wasn’t deeply involved with the series before but has been working on a plan to relaunch it. To that end, he is also working with character designer Tony Taka.

Interestingly, the dating and night content with Excela and Jenius in Refrain mode are quite extensive, amounting to almost double those of the original characters. There will also be new events focused on Yuma.

The most intriguing part is the conclusion of the interview, in which Suzuki-san explains that both he and Tony Taka wish to bring the Shining series back under the spotlight, using Shining Resonance Refrain as a first step. He also mentions that so far the series has been only developed for Japan, but there is a desire to bring it to the world, and he will do his best to achieve that goal.

If that’s not a hint that we might actually get a localization, I don’t know what it could be.

The game’s development is 90% complete, and it’ll be released in Japan on March 29th, 2018.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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