ShockCast Ep. 191 – “Wide Open World”

on October 27, 2014 11:49 AM

What makes a good open world game? Our panel of experts loudmouths try to figure out what secret formula is.

Joel discuses his editorial about what he loves and despises about open world games. We also get to meet the second Ryan on staff, we decide if it’s one Ryan too many. I talk about a bit about the early hours of Sunset Overdrive¬† and so how managed to make fun of Assassins Creed 3 yet¬†again.

Don’t forget to buy a shirt!

PSA: We are on Soundcloud in case you wanted to listen to just the audio on your personal mobile device.

 /  Staff Writer
Raised under the tutelage of Sonic the Hedgehog and the Gunstars. Jorge came from an age where protagonists never spoke and instruction manuals were over 50 pages long. When Jorge isn't writing about some obscure indie game, he spends his day talking about videogames regardless if anyone is listening or not. Jorge one day dreams of voicing a random npc your main character bumps into and punches in the face.