While in the thick of things at Gamescom, if there’s one title that seems to be standing out from the rest of the pack, it’s Respawn Entertainment’s Titanfall. Back at E3, it was announced that Titanfall would be exclusive to Microsoft’s platforms and PC, leaving prospective PS4 buyers slightly bummed in the process. I mean, I believed (like everyone else) that games published by 3rd party publishers were done being exclusive, but Electronic Arts and Microsoft managed to prove us all wrong.
Sony has since shown off it’s own strong stable of exclusives, with many hopeful PS4 buyers and fans using Killzone: Shadowfall as the first person shooter that will fill the empty Titan-sized (pun totally intended) void that Respawn’s shooter has created. And well, judging from reactions of those that have now had a chance to play Titanfall at Gamescom, I’m not so sure that’s going to work.
Nothing against the team at Guerilla Games (as I’m sure Killzone: Shadowfall will be good) or any other studio creating exclusive experiences for the PS4, but simply from gauging some of the reactions from prominent journalists and their time with the Xbox One exclusive and it’s clear that the game is something special. Perhaps even lighting striking twice for the original team of core programmers that made up Infinity Ward back in the day and brought us Call of Duty 4: Modern Warfare; the same team that has since moved to Respawn.
Here’s a brief look at what some of those journalists are saying:
Dale North, Editor-In-Chief, Destructoid:
The other thing I think that could be winning players over is that Titanfall feels amazing. I’m not the greatest FPS player, but even I gelled with the controls instantly, and never fumbled from that point. Movement — both as a pilot and a titan — is spot on. The control in Titanfall is so beautifully executed that I think people are taking it for granted. I’m guessing that they’re so wrapped up in how cool it is to pilot a Titan that they’re not realizing how nice of a job Respawn has done under the hood.
What a game, folks. What a game.
Vlad Savov, Senior Editor, The Verge
Respawn Entertainment’s debut title won more than 60 awards when it was unveiled at E3 this year, and now that I’ve played it for the first time, I can see why…The beauty of Titanfall’s gameplay is in just how well all this variety comes together. Spotting an enemy Titan feels suitably terrifying, but height obstacles keep them away from the covered-up areas of the map and out in the open. A pair of Titans can thus dominate the center of battle, but there’s plenty of room for quick-witted Pilots to outmaneuver and take them down. Wall running, in particular, hasn’t felt this good since I first experienced it in the Prince of Persia series.
Tom Senior, Editor, PC Gamer
Thanks to Respawn’s ex-Infinity Ward contingent, Titanfall is fated to be compared endlessly with Call of Duty. In the quick snap-to-aim motion of its guns and its pacey room-to-room manfights those comparisons are entirely justified, but there’s a variety in each noisy ten-second blast of combat that CoD can’t hope to replicate. That’s not because Titanfall has mechs. It’s because it has jetpacks… If you hadn’t gathered, Titanfall is a very exciting videogame.
Ryan McCaffrey, Executive Editor – Previews, IGN
It [Titanfall] is far and away the biggest killer app from anything that I think we’ve seen so far, and especially now that we’ve played it.
Keeping in mind that previews, just like reviews, are someone’s opinion that can be taken with a grain of salt, these are all vetted and respected journalists (and in Vlad’s case not just in the gaming space). These are guys that spend a lot of time writing about games (and their trends). So what does that tell us? It says that Titanfall might very well be the envy of any self respecting shooter fan who also bet his or her money on a PS4. Maybe.