Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida gave a few more details on Project Morpheus today, providing a glimpse on what the unit can do.
First of all he mentioned that Morpheus games will have no problem to run at the required framerate and resolution, since they’re especially engineered for the headset.
Games for Morpheus will be specifically programmed for it, so no problem hitting 1080p 60fps.
We also learn that between the demos being shown at GDC only The Deep and The Castle run directly on PS4 hardware, while the rest is on PC devkits for the moment:
Depends on the demo. The Deep and The Castle are on PS4.
Yoshida-san also mentioned that he hopes the headset will work with people affected by amblyopia (commonly called lazy eye), but more extensive testing has to be done to be sure:
I hope so, we will need a lot of testing with diff people.
Considering what we’ve seen so far, and the hardware demands of virtual reality, it’s not unlikely that games specifically programmed for Morpheus will have a lower visual fidelity than usual PS4 games in order to hit the frame rate and resolution goal (and in virtual reality frame rate is king), but I’m sure most will have no problems trading off some visual glitz for immersion.