Shuhei Yoshida On Sony Studios’ Work on PS4; Opened Gamescom Press Conference Because of Twitter

Shuhei Yoshida On Sony Studios’ Work on PS4; Opened Gamescom Press Conference Because of Twitter

SCE Worldwide Studios President Shuhei Yoshida opened the PlayStation press conference at Gamescom in a rather spectacular way (you can see the video at the bottom of the post), but why was the executive with the sweetest smile in the industry chosen to do it? Turns out it wasn’t because of his smile, as he shared during an interview on the latest PlayStation Blogcast.

Yoshida-san mentioned that initially he wasn’t supposed to do it. The task was to be performed by Sony Worldwide Studios Europe Vice President Michael Denny as Gamescom is an European show, but when he found out that part of the performance involved sharing a gameplay screenshot on Twitter, Yoshida-san volunteered to do it himself since he holds his “unofficial customer service” on the popular social network, and that gained him a lot of followers.

Yoshida-san also shared that he had some reasons to be nervous, because the UI wasn’t finalized, the game was work in progress as well, and the performance involved connecting to his Twitter account in real time via the Internet, so there were multiple of elements that could fail, but in the end everything went well.

Besides this colorful tidbit of trivia, Yoshida-san talked at some length about the work on PS4 of the fourteen studios under his control, and about the feedback they’re providing on the console:

We have fourteen studios, and every single studio has something they’re working on for PS4. It’s not necessaily every team, because we have PS3 and PS Vita titles in development as well.

The feedback from PS4 teams is very, very positive. We’ve never seen this quick turnaround of projects going from the prototype to the actual system.

It took months and months, when we look back at when we were working on PS3 titles, and the teams were not able to show games running on PS3 for a long time, but with PS4 it’s almost instantaneous.

People in the teams are having a great time working on PS4 titles, and they can spend more focus on making their games great, rather than trying to figure how to use the hardware.

I’m sure I’m not the only one waiting quite eagerly to see what kind of unannounced PS4 titles will come from those fourteen studios, because if math isn’t an opinion (and it isn’t) we haven’t seen anything about quite a few of them yet.