Yoshida: Sony Will Be “More Cautious” Announcing Release Dates; Talks Learning From Mistakes and More

Yoshida: Sony Will Be “More Cautious” Announcing Release Dates; Talks Learning From Mistakes and More

During a panel at PlayStation Experience in Anaheim, presented by Sony Interactive Entertainment, Worldwide Studios President Shuhei Yoshida mentioned a few interesting details about upcoming games, and the PlayStation ecosystem in general.

About Crash Bandicoot N. Sane Trilogy, Yoshida-san, who was one of the producers of the game, is looking forward to play it. He feels that t he ghraphical upgrade but the exact same placement of the items is “amazing.”

He also mentioned that the graphics of the PaRappa the Rapper, LocoRoco, and Patapon remakes are much improved, but the gameplay is intact. Yet, there are subtle improvements. When you play LocoRoco there is a moment in the game in which LocoRoco sings, and that comes from the controller speaker. PaRappa the Rapper has controller vibration helping you with the rhythm and more.

There are many IPs that people request to bring back or create a new game or a remaster. But since resources are limited Worldwide studios likes to work on new IPs, so they need to manage the resources. Yet, when there is an opportunity, it’s good a chance to give back to the people that wanted those games to return. Of course, if those do well, it means that many people want them, and Sony might be able to do something more with those IPs.

According to Yoshida-san, Sony has learned from its mistakes of announcing release dates too early, so they will be more cautious doing so. Making games on the PS4 generation involves more ambition from the teams, and games take much longer to make.

What teams have learned before cannot be applied in the same way in ths generation. That’s why release dates of several games had to be changed, and that disappointed people. Sony has learned from that, and they will be much more cautious in the future, announcing release dates only when they’re confident to actually hit them.

Yoshida-san also talked about Horizon: Zero Dawn, mentioning that it’s an “amazing game,” and a deep RPG with a lot of side missions. There is a lot to enjoy in the game and he thinks this might be a big franchise for PlayStation.

We also hear that The Last of Us: Part II is “super early” in development, and there is going to be “some time” before it is released.

Yoshida-san loves seeing GIFs of himself popping up on the internet. Of course he gets some criticism from unhappy fans, and some time it gets persistent and spammy, but he can block those, so it’s fine.

He concluded by mentioning that this year was a huge year for PlayStation, with the launch of three new hardware models (The slimmed down model,  the PS4 Pro and PlayStation VR). Working on PlayStation VR, he feels excited like twenty years ago when he was working on the first PlayStation when 3D graphics on console became a thing. In twenty years games continue to make progress, and now their 3D graphics look amazing.

In the same way, he feels that this is the first year of proper consumer VR, and in the next twenty years of constant advancement, developers will learn to use the tools, create new genres and new experiences using the tech.

Even this year, with the launch of PlayStation VR, there are some amazing experiences already released, and adoption and understanding by developers is much faster than he anticipated. This speaks loudly about how the development community has the tools, ideas and talent, and is prepared to welcome the new medium.

Next year will be the start of software advancement using VR, and Sony will also continue to work and perfect regular console games.  Each one is so important, as it’s taking much longer and more effort from more people to create, which is why Sony has “to do it right until the very, very end.”