Sony’s Shuhei Yoshida Speaks on Death Stranding, Next Gen
Shuhei Yoshida also shared a few words on cloud gaming and praised Asia-developed games such as Genshin Impact.
In a recent video interview with Dengeki Online, Sony Interactive Entertainment Worldwide Studios President Shuhei Yoshida spoke about Death Stranding, sharing his experience with Hideo Kojima’s next game.
He started by chatting about how much he played and how it still feels like the beginning of the game:
Shuhei Yoshida: In total I played around 10 hours from the beginning, but it still feels like it’s only starting. Other people were there and would try the game simultaneously, including Director Kojima, who showed me tons of ways to use Sam’s tools I didn’t think of myself.
Shuhei Yoshida also spoke on his impressions on Death Stranding‘s story:
Shuhei Yoshida: I’d compare the story to a really well done Netflix original series. It feels like I reached only half of that series, and there are still many possibilities for what could happen next. Also, I heard you’ll definitely cry when reaching the second half of the game. Kojima Productions’ staff told me this, and even the debuggers at Sony told me this as well.
In the next parts of the interview, Shuhei Yoshida also briefly spoke about games developed outside Japan which were present during TGS 2019, and most notably praised MiHoYo’s Genshin Impact. He also spoke about the next generation, and how thanks to the developers’ ingeniosity, even highly beautiful games such as Ghost of Tsushima can run on PS4, and the console doesn’t feel like it reached its limits. As such, Yoshida mentioned the next generation will probably focus on bringing new ways of playing rather than improving graphics. He also stated it would be nice if they manage to reduce the number of loadings.
Lastly, Shuhei Yoshida quickly spoke on cloud gaming, noting he was surprised it became such a hot topic this year while Sony is already doing it. He mentioned how he believes it’s still a long while before players will feel a strong necessity for cloud gaming. He took the example of PS Now, and how players use it to try out a game via streaming, and then just get said game digitally and download it if they like it instead of continuing playing through PS Now.
Dengeki Online’s full video interview with Shuhei Yoshida can be found below.