Skull and Bones Creative Director Discusses Delay and Vision for the Game

Following the news of Skull and Bones' delay, Creative Director Justin Farren took to Ubisoft's forums to discuss the delay and his studio's vision for the title.

on May 17, 2018 1:58 PM

We learned that Ubisoft’s upcoming pirate game Skull and Bones was delayed to fiscal year 2019 earlier today during the company’s latest financial conference call. This means the game will now arrive sometime between April 1, 2019 and March 31, 2020. After the news of this delay broke, Creative Director Justin Farren took to Ubisoft’s official forums to discuss it further.

Justin begins the post by explaining that Ubisoft Singapore has been diligently working on Skull and Bones since its reveal at E3 2017, taking fan feedback online into account. He describes the game as Ubisoft Singapore’s “biggest game yet”, and reveals that they have been working on the project for the last few years.

He also states that the game’s main goal is to “build a systemic open ocean that captures the essence of pirate fantasy and is full of activities,” and that they are working to make the game’s world heavy in both lore and story for players to experience. In order to craft and polish this to a satisfactory level for the developers, Skull and Bones had to be delayed.

That being said, Skull and Bones is currently poised to be shown off at E3 2018 during Ubisoft’s Press Conference, so players will get another taste of the game soon.

Skull and Bones is currently expected to release on PC, PS4, and Xbox One sometime during fiscal year 2019. That being said, Ubisoft fans still have two big titles from well known Ubisoft franchise to look forward to later this year.

 /  Staff Writer
Tomas Franzese is a Staff Writer at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.