Everyone knows that porting a game to virtual reality isn’t as simple as a click of a button. That said, what is actually involved in bringing games over? Developer Bethesda took to YouTube to help tackle that question, specifically about the process of creating The Elder Scrolls V: Skyrim VR.
When they started creating Skyrim for virtual reality, Andrew Scharf — producer at Bethesda — noted the studio had a ton of ideas from the get-go. First and foremost, the most obvious of the changes was the actual combat. Using the motion controllers, it was a mandatory addition to create realistic combat, whether it was swinging a sword, casting spells, or firing a bow and arrow.
But these combat changes aren’t just gimmicky motion controls — according to Bethesda it enhances combat. For instance, now players using two hands in combat (for instance, a short sword and Destruction magic) will be able to attack two enemies on separate sides of the screen — not just whoever is right in front of them.
But then there were less-obvious enhancements, like re-working the UI and menu system. For instance, now players will be able to see an interactive topographical map of Skyrim to make navigating fast travel a bit easier.
The Elder Scrolls V: Skyrim VR launches in a little over a week (November 17, 2017) for PlayStation 4 via PlayStation VR, including with it the Dawnguard, Dragonborn, and Hearthfire DLC. Skrim VR will be expanding to other VR platforms sometime in 2018. Check out the development video below, with some quick shots of gameplay: