Slime-san is a hard-as-nails platformer that takes place within a giant worm’s intestines. Developer Fabraz sent out a press release detailing all the anatomical fun along with a launch trailer for the April PC release (via Steam). Being a digested blob will never be as fun!
The game takes place over dozens of levels where you need to jump and slick your way to the exit. There’ll be plenty of digestive acid and monsters to avoid while you’re in there. And you might even come across an entire village of worm-food survivors who will help you along with your quest to escape.
Other features include:
- credibly fast-paced and twitch-timing platforming madness!
- No time to stay still as you are chased by a wall of acid at every corner! Run, run, run!
- Being a slime has its perks. Slime your way through cracked walls and surfaces!
- Bust through brittle obstacles or tense situations with a speedy dash move.
- Slime to slow time, dash to speed it up. Feel like an absolute badass with pixel precise maneuvers!
- A game filled with content: 100 levels made out of 400 rooms combined with 100 new game+ levels totalling to a staggering 200 levels and 800 rooms!
- Collect partially-digested apples to unlock different play styles, outfits, shaders and mini-games!
- Get your shopping done in a town of survivors within the worm, home to colorful characters and surprising secrets.
- Each level is timed with online rankings, for the competitive and score-oriented.
- Unlock extra game modes like New Game+, Speed Running and Boss Rush modes!
- Get engrossed in a unique, 5 colored, pixelated world…found… within… the worm?
- Features integrated Twitch mode to display the chat and even have your viewers influence the game!
- Adhesive Wombat, Tiasu, Meganeko, Kubbi, Inverse Phase, Richard Gould… Over 10 composers contributed with over 20 songs for a chiptune album that you can’t help but groove out to!
The frenetic energy and limited color palette do make Slime-san stand out. The addition of numerous NPCs (some you have to rescue) and the ability to change up the gameplay of the title has caught my interest as well. This does indeed look like a ‘slick’ adventure.
There’s no exact release date other than the vague ‘April’ placeholder for the Steam release. The game is also coming to ‘consoles’ and Mac at some point in the future. You can join the slippery, digestible madness in the trailer below: