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Smite Update 8.6 Today (June 15) - Patch Notes, Maintenance Time, Dark Enchantress

The Dark Enchantress is here!

June 15, 2021

The latest Smite update 8.6 brings The Dark Enchantress to the game with several other changes that include buffs, nerfs, and new addition.

The scheduled maintenance for this update is currently in progress. So players will have to wait for some time before getting their hands on the new update.

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Smite 8.6 Dark Enchantress Update – June 15

The Smite update for June 15 has officially arrived and you can refer to the complete patch notes here. But first, let us take a look at the important highlights of the update.

General:

These are changes made to the Game Modes:

  • General
    • The Classic Joust Map will replace the current Joust map in all Normal and Ranked queues for 3v3 and 1v1
    • Both Joust maps will be available for custom games
    • All changes here apply to all 3v3 and 1v1 modes unless otherwise specified
    • Increased XP Split Bonus from 0 to 0.5
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  • Arena
    • Cthulhu’s hold over the world has faded and the Arena map is returning to its previous Greco-Roman art set.
  • Lane Minions
    • Classic Joust now uses the same base stats for lane minions from S7 Joust, including their rewards and stats scaling
    • Lane Minion stats and rewards now scale every 1 minute
  • Jungle Camps
    • Added pre-timers to all Jungle Camps
    • Jungle Camps now use the same monsters with base stats and rewards from Conquest, without their abilities
    • Jungle Camp stats and rewards now scale every 2 minutes
  • Jungle Buffs
    • Damage – Increases Physical and Magical Power by 20%; +10 Magical Power and +5 Physical Power
    • Mana – Grants +25 MP5 and 10% Cooldown Reduction
    • Speed – Increases Movement Speed by 15%
  • At 10 minutes, both Damage Buff Camps become Enhanced
    • Enhanced Damage Buff – Additionally provides 30% increased damage to enemy Towers and Phoenixes
  • Structures
    • Decreased Phoenix HP5 from 40 to 10
  • Art
    • The map art has been updated from its last adventure iteration and is no longer Fall or Halloween-themed.

Items:

  • Benevolence
    • Fixed an issue where Benevolence could provide a GP5 benefit and still be sold for full value. Players will need to leave the fountain with Benevolence to gain GP5.
  • Mask
    • Increased cost from 500 to 700.
    • All items above this still cost the same as they currently do.
    • Increased HP from 50 to 100
    • Increased Mana from 50 to 100
  • Fighter’s Mask
    • Increased Physical Power from 30 to 40
    • Increased Magical Power from 60 to 70
  • Rangda’s Mask
    • Increased Physical Power from 60 to 70
    • Increased Magical Power from 100 to 120
    • Decreased Damage Dealt Increase from 20% to 15%
    • Decreased Damage Taken Increase from 20% to 15%
  • Protector’s Mask
    • Increased Health from 50 to 100
  • Lono’s Mask
    • Increased Health from to 250 to 300 
    • Increased Damage Taken Decrease from -20% to -15%.
    • Increased Damage Dealt Decrease from -20% to -15%.
    • Increased Healing Done Decrease from -20% to -15%.
  • Transcendence
    • Decreased Cost from 2600 to 2450
  • Death’s Toll
    • Increased Magical Power from 25 to 30
  • Emerald Ring
    • Now Provides 5% Attack Speed
  • Enchanted Ring
    • Increased Attack Speed from 10% to 15%
  • Ring of Hecate
    • Decreased Cost from 2600 to 2500
    • Increased Magical Power from 80 to 90
  • Vampiric Shroud
    • Increased Magical Power from 25 to 30.
    • Decreased cost from 750 to 700.

Gods:

Athena

  • Reach
    • Rather than describing it as a scaling bonus, damage is now described as a multiplier on your Basic Attack Damage.
    • Nothing has changed but it should be more clear how to calculate how much damage reach does.

Ah Puch

  • General
    • Increased Base Health from 400 to 450
    • Increased Base Physical Protection from 9 to 13
  • Empty the crypts
    • Decreased Cooldown from 100s to 90s

Artemis

  • Suppress the Insolent
    • Increase base damage from 80/130/180/230/280 to 90/140/190/240/290

Horus

  • Fracture
    • Increased Dash Range from 35 units to 40 units

Hou Yi

  • Ricochet
    • Increase base damage from 75/120/165/210/255 to 85/130/175/220/265.

Izanami

  • Fade Away
    • Decreased Cooldown from 20/19/18/17/16s to 17/16.5/16/15.5/15s

Kumbhakarna

  • Throw Back
    • Increased Base Damage on the Initial Hit from 70/140/210/280/350 to 90/155/220/285/350
  • Groggy Strike
    • Increased Base Damage 90/140/190/240/290 to 90/145/200/255/310

Mercury

  • Made You Look
    • Increased Base Damage from 70/105/140/175/210 to 80/115/150/185/220

Merlin

  • Dragonfire
    • Dragonfire will now go on cooldown immediately, instead of waiting until the end of the ability’s effects
    • This effectively buffs the cooldown by 3s at all ranks
    • Increased Cooldown on Dragonfire from 16/15/14/13/12 to 18/17/16/15/14
    • Combined with this nerf, this is a 1s cooldown decrease buff at all ranks

Rama

  • Rolling Assault
    • Increase Scaling on the bonus damage shot from 25% to 30%
  • Astral Barrage
    • Increased Base Damage from 180/265/350/435/520 to 180/270/360/450/540

Vulcan

  • Magma Bomb
    • Increased base damage 70/120/170/220/270 to 80/130/180/230/280

For more details, you can refer to the complete patch notes mentioned above.

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Manisha Priyadarshini
@manisha_9735

Manisha (She/Her): A technology enthusiast who enjoys gaming and writing about it. Also Manisha: A couch potato who loves to binge on anime, memes and food.

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