Originally released in the fall of last year, the tense and terrifying indie title SOMA, from Amnesia: The Dark Descent developers Frictional Games, received both critical acclaim and sales success so far, with the studio giving a new update on the game’s sales track and where the studio is heading, moving forward.
In a blog post from the company, Frictional Games detailed SOMA‘s success six months since its release in September of last year, detailing that the title has sold over 250,000 copies since launch, across all platforms (PC, Mac, Linux, and PS4).
Frictional added that the game’s sales track so far has been “pretty good,” adding that the title would need another 20,000-30,000 units for the title to recoup the company’s entire investment in the project. Specifically, the studio explained that daily sales for the game track at about 125 units per day, and along with boosts from sales on digital platforms, the studio expects SOMA to make a profit “well before this year is over.”
The studio also added that while SOMA was an expensive project, explaining that it “took 5 years to develop” and also added in costs such as “a load of external help and had a big chunk of money spent on a live action series,” the studio said that the game “is well on the way to becoming profitable after 6 months, despite not being a runaway success.”
While the sales for the game haven’t been extraordinary, the studio added that its track so far “makes us a lot less worried about making another game of similar scope.”
Specifically, Frictional Games elaborated a bit more on what the company is planning to do for the future, expressing that “we’re thinking about differentiating the games we make a bit more,” especially in comparison to sales of SOMA that “cannibalized” sales of its previous title, Amnesia: The Dark Descent, due to their similarly in genre (horror).
Frictional explained that the studio is “now developing two games at the same time,” with the studio planning to “probably tone down the horror elements and make the sci-fi narrative more prominent,” allowing the company to “reach a new and wider audience, but also minimize the risk that people will mix up our games,” to instead “see them as separate entities.”
While more details on the new projects from the studio are still vague at this time, Frictional added in its post that “we’re still in the early phases of this transition” in regard to how it is approaching its next titles, but added that “it’s shaping up really well so far,” along with ending the post that the studio will most likely expand and hire new employees.
SOMA is available now for PS4, PC, Mac, and Linux.