Sony Computer Entertainment CEO Andrew House talks PlayStation VR, PlayStation Now, and Microsoft

Sony Computer Entertainment CEO Andrew House talks PlayStation VR, PlayStation Now, and Microsoft

In an interview with The Guardian, Sony Computer Entertainment CEO Andrew House talked all things PlayStation. The discussion ranged from the console’s launch, to the unique titles the company delivers, PlayStation VR, and PlayStation Now. Unfortunately the recent agreement between Kojima Productions and SCE were not mentioned due to the interview taking place before the announcement last night. Nevertheless, House reveals some interesting thoughts about PlayStation’s future.

First speaking about the success of the PlayStation 4, at a time when people were skeptical of the consoles continued existence, House mentions that this success has renewed confidence with both publishers and developers. With an install base that is hungry for content, he believes companies will take more creative risks, crafting new IP which he describes as, “the life-blood of the industry.”

House also confirms that it takes two to three years for developers to really hit their stride when it comes to a new console, and that since its founding PlayStation has always been about creative risks and releasing something new. He cites Aquanaut’s Holiday on PlayStation 3 and PaRappa The Rapper on the original Playstation, and how the latter is still a known title even though it never sold massive numbers.

With Microsoft, and Phil Spencer specifically, House feels they share a common goal in VR, with PlayStation VR and Microsoft’s augmented reality headset Hololens both working towards new experiences.

It’s reached a point of what I would describe as really healthy competition – and I use the word ‘healthy’ very deliberately,

With PlayStation VR, House anticipates the early adopters being, “enthusiast gamers looking for something brand-new,” He also mentions that indies have a great opportunity to become more prominent in the VR space than on consoles due to the early life-cycle of VR consisting of shorter experiences. He does not rule out Sony’s music and film wing getting involved with VR, though that would probably come in later, as he elaborates,

But it [music and film] will probably come in a second phase of VR development for use, because our first focus is on games. And when it comes to high production-value, 360-degree, camera-generated live action experiences, there’s still, in my view, a lot of work to be done on the back-end production, before they get to a point where you’d say they’re ready for primetime. But that’s an area where I think Sony can bring a lot to bear from other divisions within the corporation.

Speaking about backwards compatibility, House talked PlayStation Now, which he revealed took some time for consumers to react to in a positive way. He acknowledges the misstep early on with exorbitant rental prices, and knows that gamers simply want “the Netflix of games,” House believes PlayStation Now is a long-term strategy, that just as streaming music and video are now widespread, so too will streaming games pick up traction in time.